#1
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Green Era Checklist
As the release of Green approaches, I've been checking rules applied to various prekunark content.
Starting with Kunark development, we have used a rule system to 'lock' items, spawns, merchant items, etc to eras. Eras are defined by months, essentially spanning march1999->december2001. Before major content releases, I've occasionally asked for community collaboration and research to help with verification. Most* code and content should already be ruled and working as intended, but undoubtedly, we will miss something. In a recent bug report, user Dolalin reported that the 'Going Postal' mail delivery quests were not implemented until May1999, months after initial release. These have now been corrected. If not previously addressed, players do not know if rules exist for various quests, npcs, etc. Do you know of a similar quest that should be locked behind an era rule? Perhaps it is an item for a quest that didn't drop until the quest was later introduced. There is really no 'wrong' way to go about this, so feel free to inquire, and we will verify. If you wish to assist in this endeavor, this thread will serve as a working list. I will monitor and verify replies, and hopefully discover and correct unknown/unruled cases. Thanks! | ||
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#2
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I don't have any to suggest, but if it helps anyone else find them, the wiki's http://wiki.project1999.com/Patch_Notes page might be useful.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
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#3
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Are most other old world quests in general going to be live from the beginning?
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#4
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Remove advisor robe / mob / wolves from MM
No wizard staff should drop from phinny This happened on red and prob a quick check/fix | ||
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#5
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Town front guards should be killable and not uber at launch
Some were just brutal period like the captain in front of neriak But troll guards in front of Grobb and Freeport gate should be killable yet a bit more resistant than regular mobs their level. | ||
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#6
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Quote:
Quote:
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
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#7
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Were class specific armors in at launch? (Crafted, etc) and timeline rules in place for them? Found a mention on newsgroups about them being "newer" which were indicated they weren't available at launch, but didn't find a date of release. Found some mentions of August 1999 in other threads... too lazy to search patch notes :-/
Class Armor quests: Quote:
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#8
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Loved looting the shields and necklaces left behind on the troll guards when druids killed them on my newb chars
Oh! Reminds me of another one - the kiting nerf shouldn't be in at launch | ||
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#9
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Quote:
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#10
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(EDIT: I do apologize, I know you asked for quests specifically, but this seemed like a good checklist to run down and give some indicators for changes since launch)
I do have a memory of a patch (which is not in the notes) about cutting the death penalty in half at some point after launch. This would mean EXP death penalty would be doubled for Green launch. Best I found was a post from brad on changes since servers went live. Has some interesting tidbits to review for implementation dates / green rules: 12/7/99 Quote:
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Last edited by Sunderfury; 09-25-2019 at 04:34 PM..
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