#1
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Preventing the Next Macequest
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It's nigh time we implemented Norrathian Red Flag laws on Project99. Dispatch the Freeport Militia to disarm these troubled individuals of their Swiftblades and Polished Tomahawks before the unthinkable happens (again). Rogaine and Nilbored, this is your chance to act. | ||||||||||||||||||||||||
Last edited by Modus; 10-01-2019 at 01:13 AM..
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#3
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Did they remove tab target? I know I usually used the mouse to target npcs during classic but it was because I was using numpad plus mouse for everything except chatting. I thought target nearest npc was always a hot key though, it was just bound to F7 or something.
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#4
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#6
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I've found the removal of cycle tab targeting interesting, I've been wondering when it was added. Probably pretty late.
I'd like a toggle all bags key though [You must be logged in to view images. Log in or Register.] I've always been on the fence about how much Classic to keep in projects like this. On one hand, we have an opportunity to re-experience the past, but to make that re-experience even better than it was before. On the other hand, the P99 team has done their best to replicate the experience 1:1, and they've been slowly removing features for like 10 years now. Soooo it shouldn't come as a surprise when things like this get removed. Personally I'm still dying for the old original classic viewport UI, but I'm pretty sure it's impossible while using the Titanium client. I think a lot of people have a different vision for a Classic EQ server, and many would prefer to see QoL adjustments and features. Buuut this isn't our project so it's not really up to us. I'm still going to play anyway - it's hilarious sometimes to play on Classic MMO servers and see just how many out of era features there are - and how often people have become so accustomed to them that they've forgotten what the game was really like back then.
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Atomos Human Ranger <Divinity>
Atomos Human Bard | ||
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#7
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I don't have a problem with one server being one way and the other another way. If they want to keep this stuff on blue, that's fine.
Buuuuuuuuuuut... The original vision of this project is clear! This project is to recreate EverQuest as it was from 1999-2002. The people that got upset yesterday about such a trivial change, are the same people responsible for expansions such as SoL and PoP. I just do not understand, for the life of me, why you would come play on a server that is known to be recreating the classic-era EQ experience, and then get mad that the devs actually give you that experience. That makes me believe that this population is not on the same page. I don't have answers, but I do know that our population may be "split". Split between those that want the classic era EQ experience And Between those that get used to quality of life changes and then do everything in their power to hold on to them, even if it means that the project can no longer reach it's original goal. I mean, did you see the outcry yesterday over tab cycling being taken out? I have never seen anything so simple and so trivial become such a big thing for players that act like they enjoyed EverQuest for what it was back in the day. People were threatening to quit lol. It's not a totally bad thing though. I was very concerned about how crowded green will be. But now I realize that it may be crowded for the first few days, but the players that whined about something as simple as Tab cycling will not be able to hack green and will go back to blue. But that's not really a good thing either. I am not saying that green players are more superior to blue players or anything like that. I am saying that the people that whined yesterday about such a trivial feature being removed are the "you think you do, but you don't" crew. They only want the classic EQ experience, but on their own terms, not on the actual era's terms! This could prove to be detrimental to the entire project's movement, as players may drop off of green due to a lower population, or it may happen vice versa on blue. Or it could happen on both. I understand why Rogean flipped the tab cycling back, but I also understand that once you start catering to the loudest whiners in the room, they start to dictate everything that you do and they whine about every change they don't agree with. It's kinda like, if you always give your child something when they cry, they will always cry until you give it to them. I witnessed this same thing yesterday, and it is concerning. All in all, we will have to wait to see what the outcome will be with this. Hopefully it all works out. All I want to do is experience classic EverQuest with a group of folks that love it as much as I do. But now I am not sure who those folks are.... | ||
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#8
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Wordy but well said.
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#9
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I'm at the point where I won't mind if this stuff keeps some people off green. Vanilla is likely to be strained for content to go around already. Obviously I don't mean like 50 people, but I really don't see that happening. But some of the predictions for 3k+ primetime population on green would have been unsustainable in every way.
I know we are expecting a big launch but what happens longer term remains to be seen. Everyone seems to have been predicting the death of blue, but now more than ever I'm not sure that will be the case. I've thought for a while that blue could just as likely have ended up being the ghost town, or that the population might just end up literally split. I think the split maybe could be a real possibility if blue retains the QoL stuff. An even distribution of 500 to 1k on each server at primetime might not be the worst result for everyone's gameplay experience. | ||
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#10
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