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Old 10-01-2019, 09:08 AM
Ghamarro Ghamarro is offline
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Default Advice for a newbie Dwarf Paladin

Hello,

I have never played EverQuest before and am just about to roll onto the new green server to make a Dwarf Paladin, but I don't want to muck my first character up and have to start all over, so I would like to ask some advice in terms of allocating the stats and AA points etc. Are there any good character guides out there that would help a newbie avoid most of the critical pitfalls?
  #2  
Old 10-01-2019, 09:19 AM
Fammaden Fammaden is offline
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https://wiki.project1999.com/Paladin

Keep in mind Paladins are almost certain to have a 40% xp penalty on green.
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Old 10-01-2019, 10:57 AM
soronil soronil is offline
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Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
https://wiki.project1999.com/Paladin

Keep in mind Paladins are almost certain to have a 40% xp penalty on green.
Paladins need a group and won't have trouble finding one. In a mixed / balanced group, the difference in how fast each person in the group is leveling, with one person being a warrior and a paladin is going to be less than 10% (the penalties are shared)

Stop trying to scare people off of being hybrids, it's not that big of a deal.
  #4  
Old 10-01-2019, 11:09 AM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
Paladins need a group and won't have trouble finding one. In a mixed / balanced group, the difference in how fast each person in the group is leveling, with one person being a warrior and a paladin is going to be less than 10% (the penalties are shared)

Stop trying to scare people off of being hybrids, it's not that big of a deal.
I was going to say the same thing, but then I thought its not going to stop people from being negative about hybrids...
  #5  
Old 10-02-2019, 03:29 AM
Ghamarro Ghamarro is offline
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Quote:
Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
Paladins need a group and won't have trouble finding one. In a mixed / balanced group, the difference in how fast each person in the group is leveling, with one person being a warrior and a paladin is going to be less than 10% (the penalties are shared)

Stop trying to scare people off of being hybrids, it's not that big of a deal.
Don't worry; he didn't scare me off. =) My love for hybrids, no matter how broken they might be, is insurmountable. I have played a Druid and a Paladin for the entirety of my WoW career, and even though I enjoy tanking the most, coming to the realization that in WoW Classic I will be tanking only the trash adds and then healing the rest of the time didn't dispirit me in the slightest. =P
  #6  
Old 10-02-2019, 03:30 AM
Ghamarro Ghamarro is offline
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Quote:
Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
Paladins need a group and won't have trouble finding one. In a mixed / balanced group, the difference in how fast each person in the group is leveling, with one person being a warrior and a paladin is going to be less than 10% (the penalties are shared)

Stop trying to scare people off of being hybrids, it's not that big of a deal.
That is good to hear! I'm looking to be very useful in groups and also in end game raids, and I hope my class selection will serve me to that end well.
  #7  
Old 10-02-2019, 08:11 AM
soronil soronil is offline
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Originally Posted by Ghamarro [You must be logged in to view images. Log in or Register.]
That is good to hear! I'm looking to be very useful in groups and also in end game raids, and I hope my class selection will serve me to that end well.
This is one area where your wow experience doesn't translate to EQ. Many of the classes are much less important for raids, but can still go. It also changes over time. A few examples

Rogues -medicore at launch but in velious top DPS
Wizards -top dps at launch but by velious often only used to Port the group there.
Mages -similar just used to Port the group
Enchanters, shaman, druid, bard- just there to buff

They make a lot of those classes face the wall during boss fights(after waiting around 12 hours for it to spawn) - not that fun.

Paladins and SK maybe can off tank stuff sometimes, but they aren't that useful DPS wise (unlike wow where you can change your paladin spec to dps or heal)
  #8  
Old 10-02-2019, 11:34 AM
loramin loramin is offline
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Quote:
Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
Enchanters, shaman, druid, bard- just there to buff
We don't slow in classic (or any other era)?
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  #9  
Old 10-02-2019, 11:40 AM
BlackBellamy BlackBellamy is offline
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Quote:
Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
Rogues -medicore at launch but in velious top DPS
This is one of the things that made me consider Rogue. Because it's all just a nice ride up to the top.
  #10  
Old 10-02-2019, 02:56 AM
Ghamarro Ghamarro is offline
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Quote:
Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
https://wiki.project1999.com/Paladin

Keep in mind Paladins are almost certain to have a 40% xp penalty on green.
I don't mind the xp penalty at all as long as it won't hinder me from finding parties that are willing to take me in along with the shared penalty. I don't have much of a time constraint in terms of playing EQ right now so slower leveling while soloing isn't a problem either.
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