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#1
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Quote:
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#2
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I can understand the chance of interrupting spells being reduced on higher-level mobs, but the chance on some of these mobs is extremely low. I would say there is something like a 1% chance of interrupting a mob or less. the wording of the recent patch notes would suggest that the interruption chance would be a a lot higher than that. It almost seems like these mobs have an extremely high channeling Level.
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#3
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Mobs with infinite mana pools are unkillable. The chance to stun is way to low and I don't think it works at all on some mobs.
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#4
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Last edited by Pringles; 10-02-2019 at 09:10 PM..
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#5
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I'm still very Skeptical of this. I would need someone official to confirm that if it's true. Like a GM or developer. However, if it is true, it makes the game almost unplayable. Atleast at raid level. I don't see how any guilds will be able deal with raid targets now. Except maybe just mass zerging with upwards of 100+ players or more. This would make smaller guilds unable to do anything tho. I could see the death for the server through this.
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