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  #1  
Old 10-02-2019, 05:32 AM
Pringles Pringles is offline
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Quote:
Originally Posted by jbramlett [You must be logged in to view images. Log in or Register.]
Per the recent patch notes: Haynar: Bash can now interrupt spells, even if the stun component does not land (Credit work by Torven/Mackal).
However my guild and several other guilds have noticed that even though bashes are landing on high level mobs, like giants and dragons, the bashes are not interrupting spells. The Mobs continue to cast despite many successful bashes.
As the mob level increases the chance for bash to interrupt lessens.
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  #2  
Old 10-02-2019, 01:35 PM
jbramlett jbramlett is offline
Aviak


Join Date: Dec 2016
Posts: 62
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I can understand the chance of interrupting spells being reduced on higher-level mobs, but the chance on some of these mobs is extremely low. I would say there is something like a 1% chance of interrupting a mob or less. the wording of the recent patch notes would suggest that the interruption chance would be a a lot higher than that. It almost seems like these mobs have an extremely high channeling Level.
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  #3  
Old 10-02-2019, 01:46 PM
papageorgio3 papageorgio3 is offline
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Join Date: Jul 2017
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Mobs with infinite mana pools are unkillable. The chance to stun is way to low and I don't think it works at all on some mobs.
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  #4  
Old 10-02-2019, 09:06 PM
Pringles Pringles is offline
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Quote:
Originally Posted by jbramlett [You must be logged in to view images. Log in or Register.]
I can understand the chance of interrupting spells being reduced on higher-level mobs, but the chance on some of these mobs is extremely low. I would say there is something like a 1% chance of interrupting a mob or less. the wording of the recent patch notes would suggest that the interruption chance would be a a lot higher than that. It almost seems like these mobs have an extremely high channeling Level.
Yeah at raid mob level I believe the chance is around 1-2% but I am too lazy to go back through Torven's logs. Mobs effectively no longer have channeling which completely invalidates push of any distance. Working as intended. This was not implemented as some fix for raiding but rather bringing the server towards conditions actually present in 1999-2001. All of this was based on classic era data so enjoy!
Last edited by Pringles; 10-02-2019 at 09:10 PM..
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  #5  
Old 10-03-2019, 04:19 AM
jbramlett jbramlett is offline
Aviak


Join Date: Dec 2016
Posts: 62
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I'm still very Skeptical of this. I would need someone official to confirm that if it's true. Like a GM or developer. However, if it is true, it makes the game almost unplayable. Atleast at raid level. I don't see how any guilds will be able deal with raid targets now. Except maybe just mass zerging with upwards of 100+ players or more. This would make smaller guilds unable to do anything tho. I could see the death for the server through this.
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