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  #61  
Old 10-03-2019, 09:33 PM
turbosilk turbosilk is offline
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Quote:
Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]

bottom line #2 -- stay within a level of your group mates and you wont feel the effects as badly and neither will they.


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Sure this shows that if you add a troll SK that everyone needs the same # of mobs to level in the group if they are all the same level. What I haven't seen discussed yet is that adding that troll SK causes the entire group to need to kill more mobs to level. And the penalty of the increased #s of mobs needed ramps up significantly if you add other classes that also have exp/class penalties. It'll take nearly twice as many mobs to level if you had a full group of racial/classes with the penalties.
  #62  
Old 10-03-2019, 09:40 PM
Verityn Verityn is offline
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I think the biggest factor overall in determining group exp rates is the number of available mobs.
  #63  
Old 10-03-2019, 10:40 PM
BlackBellamy BlackBellamy is offline
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Quote:
Originally Posted by Verityn [You must be logged in to view images. Log in or Register.]
I think the biggest factor overall in determining group exp rates is the number of available mobs.
No no, it's timing. That guy, the hybrid racist, I think he's onto something. You log on, you stretch, look around, check the inventory. You go for a nice walk, a zone or two, check out a merchant, see if something is up, visit a camp, work on a trade skill, it's a nice day. But then it's business time! So you announce a group forming, and all these people come streaming in to your wide open camp and you're like a machine, it's pure non-hybrid teamwork, the mobs are falling over in shock, you're measuring your exp gain in parsecs, you feel something wonderful is happening.

You gotta relax hard and grind hard, amirite?
  #64  
Old 10-04-2019, 01:06 AM
Rooj Rooj is offline
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Same thing I posted in another thread, the amount of players who care about EXP penalties is minimal. Most people just want to play with people who pay attention and are good at the game. It's pretty baffling how many people aren't good at games, even old and simple games like Everquest.

Everyone loves enchanters, right? I've seen plenty of Enchanters not get invited to groups because they are consistently not refreshing buffs or being too slow on mezzes. I've seen people not be invited because they are an "asshat," or because they're a crappy healer or inefficient player. Very rarely have I ever seen someone not invited because their class has an EXP penalty. A large majority of players do not care.

Anyway, I'm not sure I'd waste my time fighting the staff with the EXP penalty. I'm about 100% sure it will not be removed until it is supposed to be removed in the timeline (which I'm pretty sure is during Velious). For 10 years now the staff has intentionally changed things to be more classic-like regardless of whether those changes were viewed negatively or positively. I'm sure even the staff believes EXP penalties were dumb (even Live staff said they regretted them), but they existed on Blue until the patch in Velious that removes them.

Honestly the best thing to do is to stop acting like the EXP penalty is something that really has any bearing on anyone's gameplay, or that a significant amount of players even care about it to begin with.
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  #65  
Old 10-04-2019, 12:01 PM
zaneosak zaneosak is offline
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Quote:
Originally Posted by hillgiantchamp [You must be logged in to view images. Log in or Register.]
Is there bonus exp for having a full 6 person group? I feel like that was a thing but I never see it mentioned.
Yes there is a group bonus. It looks like this:

2 players - 2% Bonus to Mobs XP Bounty
3 players - 6% Bonus to Mobs XP Bounty
4 players - 10% Bonus to Mobs XP Bounty
5 players - 14% Bonus to Mobs XP Bounty
6 players - 20% Bonus to Mobs XP Bounty

It should be noted that it might be 1,3,5,7,10 for P99 Classic I am not sure. The 2-6-10-14-20 values were changed pretty shortly after the release of EQ (<6 months I believe) so I am not sure if that is something the P99 staff would wait until 6 months to change or not but my understanding was the 2-6-10-14-20 limit are at least what it was changed to sometime in mid-1999, I can't recall the reference. could find it later if you're interested.
Last edited by zaneosak; 10-04-2019 at 12:04 PM..
  #66  
Old 10-04-2019, 12:06 PM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by Rooj [You must be logged in to view images. Log in or Register.]
Honestly the best thing to do is to stop acting like the EXP penalty is something that really has any bearing on anyone's gameplay, or that a significant amount of players even care about it to begin with.
Amen!
  #67  
Old 10-04-2019, 12:08 PM
zaneosak zaneosak is offline
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Quote:
Originally Posted by Verityn [You must be logged in to view images. Log in or Register.]
I think the biggest factor overall in determining group exp rates is the number of available mobs.
This is quite true. I added a number of mobs per hour box in that sheet for my own person calculations and thinking about camps especially in dungeons, you are limited to a finite amount of spawns in your camp and a set spawn time - many times , especially in classic when zones are hyper populated...... you will find alot of camps. Frenized Ghoul for example in LGuk is like what...... 4 mobs in Frenzy room, 5 total down by sentinel , 4 in the camp spot and 2-6 roamers hallway mobs back towards Safehall.

So maybe 20 mobs? In a zone with a massive re-spawn timer of 28 minutes. You're left with like 40-45 mobs an hour max. Most people did not think about this back in the day because your shit gear required you to need that downtime to meditate anyways.
  #68  
Old 10-04-2019, 12:27 PM
Trollhide Trollhide is offline
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So how does pet experience work on green? Mage must do >50% dmg or pet takes 50% xp?
  #69  
Old 10-04-2019, 12:48 PM
magusfire24 magusfire24 is offline
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Quote:
Originally Posted by Trollhide [You must be logged in to view images. Log in or Register.]
So how does pet experience work on green? Mage must do >50% dmg or pet takes 50% xp?
Yes Gotta do 51% damage for full XP
  #70  
Old 10-04-2019, 04:36 PM
zaneosak zaneosak is offline
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Quote:
Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
Yes there is a group bonus. It looks like this:

2 players - 2% Bonus to Mobs XP Bounty
3 players - 6% Bonus to Mobs XP Bounty
4 players - 10% Bonus to Mobs XP Bounty
5 players - 14% Bonus to Mobs XP Bounty
6 players - 20% Bonus to Mobs XP Bounty

It should be noted that it might be 1,3,5,7,10 for P99 Classic I am not sure. The 2-6-10-14-20 values were changed pretty shortly after the release of EQ (<6 months I believe) so I am not sure if that is something the P99 staff would wait until 6 months to change or not but my understanding was the 2-6-10-14-20 limit are at least what it was changed to sometime in mid-1999, I can't recall the reference. could find it later if you're interested.
This was a mistake -- I meant to say it might be "2, 4, 6, 8, 10"% bonus on P99 Classic.**
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