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			#1  
			
			
			
			
			
		 
		
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			 He replied to my bug thread. 
		
		
		
		
		
		
		I am disappointed that they're cherrypicking classic things. https://www.project1999.com/forums/s...20#post2983120  | ||
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			#2  
			
			
			
			
			
		 
		
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			 To be fair to them it is a thorny change with some unanswered mechanics questions of how the resistance/charisma checks would work, and it was very clearly unbalanced at the time. 
		
		
		
		
		
		
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			#3  
			
			
			
			
			
		 
		
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			 Due to the finite time between the initial bug report about this issue and the release date of the Green server, I do not feel it is appropriate to allow charm for classes without fully reviewing the potential repercussions. 
		
		
		
		
		
		
		This may or may not change in the future.  | ||
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			#4  
			
			
			
			
			
		 
		
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			 EDIT:Removed because I was heated. 
		
		
		
		
		
		
		I will say that balance doesn't and shouldnt' come into it, considering all the other changes that have been made and Balance has never been a consideration from all appearances. It was in, and should be put in. We have stupid things like 4 mob limit just because it existed. I hope that this decision is reverted, in time for necro's to use it before the patch that it gets removed comes around.  | ||
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						Last edited by Sillyturtle; 10-13-2019 at 03:55 AM..
					
					
				
			 
		
		
		
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			#5  
			
			
			
			
			
		 
		
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			 Staff are more likely to add things that hinder players and less likely to add things that benefit players. 
		
		
		
		
		
			This isn't a disrespectful statement but it is the truth. I've had conversations with people on this subject. When you give people an inch they'll take a mile so it's easy to see how players may try to take advantage of a bug report to make the game easier. There is however a blatant pattern in the bug report sections of threads where things that hinder players get reviewed/pushed through more quickly. And yes I understand the staff are very busy with green I'm in no way trying to undermine their efforts. Nothing but Pras for the p99 staff coming from this poster. --- Also Green (2019) will still have bugs and some non-classic things. Future Green servers will be much more complete in their classic mechanics, gameplay etc. This is a great thing for P99 and P99's future. We are lucky to be getting it. 
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						Last edited by Baler; 10-13-2019 at 04:42 AM..
					
					
				
			 
		
		
		
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			#6  
			
			
			
			
			
		 
		
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			 HAHA in not thinking adding charm to necro's will make the game harder. Every necro NPC 24 or over will double if not triple in difficulty. 
		
		
		
		
		
		
		As far as players I really don't see the issue. Bards have mana free charm and mez and magic resist lowering spells and I don't even need to mention enchanters. Charming gives up the reliable DPS of the pet. when the top necro pets were hitting in the low 70s + haste they were at least as good as unhasted charmed without any risk of breaks and constant life/mana drain.  | ||
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			#7  
			
			
			
			
			
		 
		
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			 Charm used to be a non-concern back then because barely anyone bothered (people were scared of pet being "pissed at them" and that their pet might "kill" them.). 
		
		
		
		
		
		
		Charm is a big deal on P99 because people have 20 years of EQ experience and learned to leverage it to a great extent and great gains. You can't just add charm to necros and shamans on P99 on a whim as it may completely change / break the whatever imperfect class balance we've had since P99 exists and compromise the launch of Green.  | ||
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			#8  
			
			
			
			
			
		 
		
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			 #nochanges can stay in classic World of warcraft, im all for a more balanced eq1, you could always stay on blue for the OP classes 
		
		
		
		
		
		
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			#9  
			
			
			
			
			
		 
		
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			 I think the charm spell should still be added to NPCs if not players. This was part of the classic difficulty of necro NPCs like Meldrath, Nixx Nenix, Mistmoore etc. 
		
		
		
		
		
		
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						Last edited by Dolalin; 10-13-2019 at 06:00 AM..
					
					
				
			 
		
		
		
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			#10  
			
			
			
			
			
		 
		
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			 Quote: 
	
 I wouldn't flatter yourself with "20 years experience". charm is powerful on blue only because of the mob scaling in kunark and velious relative to pets, and the enchanter then adds a flat multiplier in haste, and a cleric can add a flat multiplier of efficiency with complete heal on top of that. they exaggerate the scaling differential. And we can throw I the easy mode pet window, the easy mode hot keys/bar.  | |||
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