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#1
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#2
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Some of the LDoN zones would just look odd so are non-starters, but the graphics overhaul was not a big quantum leap so some zones could fit within the classic feel. Realistically any custom content will erode the purity of 'classic' - but with the Green cycle that becomes pretty irrelevant. The question will just be how far from classic do you want to go? Zones with slightly better graphics, but classic mobs and itemisation? Or as you say do we want to go to vampire romance paladins who can fly? I know which I'd choose.
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Quinok - 44 Shaman <Europa>
Celador Elysius - 57 Beguiler Writing P99 articles at Where The Monsters Are | |||
Last edited by Quinas; 10-15-2019 at 02:29 AM..
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#3
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![]() There were always incremental changes to zone design/appearance. Kunark and Velious were both more graphically impressive. And like I said earlier, I suspect that textures could be edited/substituted or even just have their resolution lowered might do it.
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Last edited by uygi; 10-15-2019 at 03:18 AM..
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#4
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imo there are a lot of green is the seasons server that soaks up people who play everquest competitively and who want a particular nostalgia fix. blue is the infinite timeline classic server for people who think everquest is a neat game in its totality, not just the competitive or character progression aspects. acting like either server is irrelevant or disposable will only make both servers worse.
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#5
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The main reasons to stay on Blue are:
If you actually prefer classic EQ in as pure a form as exists right now, then you'd play on Green unless one of the above reasons applies to you. This isn't the hype train and I am not someone who floods into progression servers to no-life for meaningless achievements. The age of Blue and its progressive development have made its economy and feel very much un-classic. So the question is - do you cater solely to people who have one or more of those reasons drawing them to stay on Blue, or do you have two distinct servers - one with a cyclical purist EQ Classic timeline, and another that allows the devs to experiment which "what ifs?" that don't ruin the feel of the game, a la SoL/PoP. You run the risk of losing people who feel one of the above bullet points but also want a purist experience. But without this experimentation Blue becomes a museum of the development of P99, warts and all.
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Quinok - 44 Shaman <Europa>
Celador Elysius - 57 Beguiler Writing P99 articles at Where The Monsters Are | |||
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