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View Poll Results: What will be your primary class on Green, considering the Classic changes?
Bard 41 7.18%
Cleric 53 9.28%
Druid 67 11.73%
Enchanter 64 11.21%
Magician 39 6.83%
Monk 26 4.55%
Necromancer 52 9.11%
Paladin 29 5.08%
Ranger 36 6.30%
Rogue 31 5.43%
Shadow Knight 34 5.95%
Shaman 46 8.06%
Warrior 27 4.73%
Wizard 26 4.55%
Voters: 571. You may not vote on this poll

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  #221  
Old 10-24-2019, 09:28 AM
CHusk2 CHusk2 is offline
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"I have to strongly recommend not going high elf paladin unless you already know what you're in for. With a base strength of fucking 65, it's a nightmare. A set of small bronze armor weighs 64.7. Ghoulbane is 9.5. Mithril 2h is 8.5. You'd need to pour all your points into strength in order to even carry your gear+bags, and you won't be able to loot anything. It's a terrible idea for a first char on a fresh server. I mean borderline unplayable. If you really want Tunare and infravision, go half-elf and save yourself months of agony and regret. High elf paladin is the kind of thing you can do as a twink alt a year down the line."

While I do agree with you, I have to play devil's advocate here. I rolled an erudite paladin on Red99 when it first went live and it was incredibly fun. I was the only tank in my guild, and for me twinking just absolutely kills this game. I love doing everything on one character. Making friends, joining a guild and playing from 1-50 with no help from high-level alts is what Everquest is all about for me. Playing an erudite paladin on red was a tough climb, but it was 100% worth it.

So, I say play what you want. You'll have a lot more fun than grinding from 1-50 with a class you don't really like just so you can come back and play the class you really want to play later.
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Alkaiser Baneofmistmoore - 50 Erudite Cleric of Prexus
Red99 - Alhazad - 39 Erudite Paladin smiting evil in the name of Prexus.
P99 Green - Lorlen - 20 Human Rogue
  #222  
Old 10-24-2019, 12:50 PM
Raclen Raclen is offline
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There are actually more tanks than I expected with this poll. 27% tanks if you count rangers. Each group of 6 only needs 1 tank and tanks will need to be in groups 100% of the time. It looks like groups may be starved more of dps since you want multiple dps and the dps classes can also solo well.
  #223  
Old 10-24-2019, 01:34 PM
Cen Cen is offline
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Quote:
Originally Posted by Raclen [You must be logged in to view images. Log in or Register.]
There are actually more tanks than I expected with this poll. 27% tanks if you count rangers. Each group of 6 only needs 1 tank and tanks will need to be in groups 100% of the time. It looks like groups may be starved more of dps since you want multiple dps and the dps classes can also solo well.
Hey everyone just FYI rangers are tanks AND dps in classic. So invite us and we will yeet arrows and blades into your enemies and make them mad at us, for a small price of a 3-4.5% exp penalty to each of you.
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  #224  
Old 10-24-2019, 01:47 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
Hey everyone just FYI rangers are tanks AND dps in classic. So invite us and we will yeet arrows and blades into your enemies and make them mad at us, for a small price of a 3-4.5% exp penalty to each of you.
40% / 6 doesn't equal 3-4.5% ya dirty lying woodsman. Even if you were in a group with 5 troll shadowknights, a ranger's penalty still is a 4.2% ding on their exp, to say nothing of adding a ranger to a group of int and wis casters!
  #225  
Old 10-24-2019, 01:47 PM
Fammaden Fammaden is offline
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Quote:
Originally Posted by Raclen [You must be logged in to view images. Log in or Register.]
There are actually more tanks than I expected with this poll. 27% tanks if you count rangers. Each group of 6 only needs 1 tank and tanks will need to be in groups 100% of the time. It looks like groups may be starved more of dps since you want multiple dps and the dps classes can also solo well.
Yeah, this is always the case, and the reason you see blue threads from time to time about tanks complaining they can't find groups. Each xp group only wants one of them at a time ideally. Ditto clerics, yes the invite is instant when a group needs you, but the wait can be hours and hours if they all have heals covered, they don't want a second one over dps, unless maybe undead or the healer is logging soon. If this many people are really rolling clerics, they might be in for a rude awakening for PuG'ing if they aren't already part of a group of friends or guild.

Rogues though, and dps in general, stack. Tank/healer/CC, then you get three dps no worries about redundancy. Of course we have no real idea how the server grouping dynamic will actually play out just yet.
  #226  
Old 10-24-2019, 01:55 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
Yeah, this is always the case, and the reason you see blue threads from time to time about tanks complaining they can't find groups. Each xp group only wants one of them at a time ideally. Ditto clerics, yes the invite is instant when a group needs you, but the wait can be hours and hours if they all have heals covered, they don't want a second one over dps, unless maybe undead or the healer is logging soon. If this many people are really rolling clerics, they might be in for a rude awakening for PuG'ing if they aren't already part of a group of friends or guild.

Rogues though, and dps in general, stack. Tank/healer/CC, then you get three dps no worries about redundancy. Of course we have no real idea how the server grouping dynamic will actually play out just yet.
9% clerics isn't going to make it hard for clerics to find groups. If anything, it'll bone over the 4-5% of people playing wizards, since 1-30 clerics are like 90% of a wizard but while also bringing heals and buffs and a slightly smaller exp penalty! And if there are undead? Shit. A cleric IS a wizard with heals and buffs at that point.

And even if people don't look at wizards as lame versions of every other caster like I do, 9% clerics is still a LOT less than 1 per group.
Last edited by Tecmos Deception; 10-24-2019 at 01:57 PM..
  #227  
Old 10-24-2019, 01:58 PM
deadlycupcakez deadlycupcakez is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
9% clerics isn't going to make it hard for clerics to find groups. If anything, it'll bone over the 4-5% of people playing wizards, since 1-30 clerics are like 90% of a wizard but while also bringing heals and buffs and a slightly smaller exp penalty! And if there are undead? Shit. A cleric IS a wizard with heals and buffs at that point.

And even if people don't look at wizards as lame versions of every other caster like I do, 9% clerics is still a LOT less than 1 per group.
Tis the first time i've thought lesser of tecmos
  #228  
Old 10-24-2019, 02:04 PM
Vexenu Vexenu is offline
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I would bet at least 1/4 people playing hybrids or melees will reroll a Mage, Necro or Druid before they hit 20, once the reality of grinding XP with terrible gear hits them smack in the face. If you're dead set on a tank I wouldn't be worried about not finding groups due to a high tank population. Because not everyone who starts one is actually going to level it up. Many will fall off along the way.
  #229  
Old 10-24-2019, 02:09 PM
Cen Cen is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
40% / 6 doesn't equal 3-4.5% ya dirty lying woodsman. Even if you were in a group with 5 troll shadowknights, a ranger's penalty still is a 4.2% ding on their exp, to say nothing of adding a ranger to a group of int and wis casters!
Is group bonus not classic?
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  #230  
Old 10-24-2019, 02:31 PM
Raclen Raclen is offline
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Clerics are about 65% of a wizard without undead spells if you are just looking at damage/mana ratio. The efficiency gets even worse when you look at more resists from magic based spells in some cases and the 20% less damage per cast forcing you to cast more often and med less. Mobs that are not undead would probably bring a cleric down to about 60% of the DPS a wizard puts out.

However, 90% of the damage on undead is accurate and with all the other benefits makes wizards obsolete vs undead with available clerics.
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