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| View Poll Results: What will be your primary class on Green, considering the Classic changes? | |||
| Bard |
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41 | 7.18% |
| Cleric |
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53 | 9.28% |
| Druid |
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67 | 11.73% |
| Enchanter |
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64 | 11.21% |
| Magician |
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39 | 6.83% |
| Monk |
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26 | 4.55% |
| Necromancer |
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52 | 9.11% |
| Paladin |
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29 | 5.08% |
| Ranger |
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36 | 6.30% |
| Rogue |
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31 | 5.43% |
| Shadow Knight |
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34 | 5.95% |
| Shaman |
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46 | 8.06% |
| Warrior |
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27 | 4.73% |
| Wizard |
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26 | 4.55% |
| Voters: 571. You may not vote on this poll | |||
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#221
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"I have to strongly recommend not going high elf paladin unless you already know what you're in for. With a base strength of fucking 65, it's a nightmare. A set of small bronze armor weighs 64.7. Ghoulbane is 9.5. Mithril 2h is 8.5. You'd need to pour all your points into strength in order to even carry your gear+bags, and you won't be able to loot anything. It's a terrible idea for a first char on a fresh server. I mean borderline unplayable. If you really want Tunare and infravision, go half-elf and save yourself months of agony and regret. High elf paladin is the kind of thing you can do as a twink alt a year down the line."
While I do agree with you, I have to play devil's advocate here. I rolled an erudite paladin on Red99 when it first went live and it was incredibly fun. I was the only tank in my guild, and for me twinking just absolutely kills this game. I love doing everything on one character. Making friends, joining a guild and playing from 1-50 with no help from high-level alts is what Everquest is all about for me. Playing an erudite paladin on red was a tough climb, but it was 100% worth it. So, I say play what you want. You'll have a lot more fun than grinding from 1-50 with a class you don't really like just so you can come back and play the class you really want to play later.
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Alkaiser Baneofmistmoore - 50 Erudite Cleric of Prexus
Red99 - Alhazad - 39 Erudite Paladin smiting evil in the name of Prexus. P99 Green - Lorlen - 20 Human Rogue | ||
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#222
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There are actually more tanks than I expected with this poll. 27% tanks if you count rangers. Each group of 6 only needs 1 tank and tanks will need to be in groups 100% of the time. It looks like groups may be starved more of dps since you want multiple dps and the dps classes can also solo well.
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#223
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#224
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#225
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Rogues though, and dps in general, stack. Tank/healer/CC, then you get three dps no worries about redundancy. Of course we have no real idea how the server grouping dynamic will actually play out just yet. | |||
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#226
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And even if people don't look at wizards as lame versions of every other caster like I do, 9% clerics is still a LOT less than 1 per group. | |||
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Last edited by Tecmos Deception; 10-24-2019 at 01:57 PM..
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#227
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#228
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I would bet at least 1/4 people playing hybrids or melees will reroll a Mage, Necro or Druid before they hit 20, once the reality of grinding XP with terrible gear hits them smack in the face. If you're dead set on a tank I wouldn't be worried about not finding groups due to a high tank population. Because not everyone who starts one is actually going to level it up. Many will fall off along the way.
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#229
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#230
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Clerics are about 65% of a wizard without undead spells if you are just looking at damage/mana ratio. The efficiency gets even worse when you look at more resists from magic based spells in some cases and the 20% less damage per cast forcing you to cast more often and med less. Mobs that are not undead would probably bring a cleric down to about 60% of the DPS a wizard puts out.
However, 90% of the damage on undead is accurate and with all the other benefits makes wizards obsolete vs undead with available clerics. | ||
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