Quote:
Originally Posted by eunomios
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I played enchanter at the start of kunark release. Never once during my time played back then was there ever a "maintain a charmed pet" meta - Not a single group leveling up to 50s asked me to charm a pet or expected it. While playing alts, charmed pets were never utilized. In fact, it was often discouraged by how unreliable and mana draining it was - many groups would ask an enchanter to stop charming.
Later on I spent some time on the EQmac server. The meta there was to find a strong light blue con mob to charm because anything higher would break way too often.
What was common, however, was charming a mob and letting it fight another mob with the intent to kill both before the next engagement (since charm would break a lot anyway).
Classic mobs should have incredible MR.
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Maintaining a pet is a thing with heals and/or snare etc, long duration pets not so much. The question here is whether the devs for green implemented a tweak. I think they did based on testing alone which is what I am arguing. Yes, classic enchanter was hard, but charm did stick longer > 3 mins as far as i remember.