Quote:
Originally Posted by Greymantle
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Because on Blue it was always a ghost town. I figured the isolation on that side would turn most off not having access to the Elf / Dwarf areas.
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The Qeynos area is definitely one of the better areas in the game for the first 15 or so levels. Blackburrow + Gnoll Fang turn in and Karana Bandits + Sash turn in are some of the better XP quests that also help raise some solid starter cash.
On Blue I think it's empty primarily because people have so much cash at this point that they can twink out their characters and give them a bunch of starting cash, plus buy things like CB/DF belts and bone chips to turn in to skip the first like 12-14 levels if they want. Those Qeynos turn in quests become a lot less OP in that case, but on a fresh server where everyone is broke they are quite lucrative.
Of course, the fact that the Surefall Glade port doesn't show up until basically deep into Velious also makes people on Blue prefer just to start elsewhere since it's a trek to Toxx or NK to get a port out. But I really do think it's primarily mudflation that has the Qeynos area quite deserted later on in a server's life-cycle.