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#31
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#32
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#33
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![]() I'm really hoping they bring back the spawn rate increase for a bit. The newbie areas are still far too congested, and will be so for another week or two.
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#34
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I was getting some 6min 3min 60sec spawn even after that mage hit 10. I suspect there is some dynamic coding that will adjust it based on how many players are in the zone and stuff. So they definitely changed it once he hit 10, but it wasnt bad to fully normal. | |||
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#35
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![]() Green has been ever bit the roller coaster ride I thought it would be!
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#36
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![]() Saturday I had some issues with mobs not re-spawning enough. Ran all over misty with 200 or so people and couldn't find anything to xp off. Sometimes the spawns were 2 min then sometimes youd go 10m with nothing.
Gunna be interesting | ||
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#37
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#40
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![]() They changed it because the mage leveled off a quest item that was spawning every minute or so. Mage leveled at 1/2 a bubble per turn in and it had 2 turn parts. This level rate was unintended from the increased spawn rate so they changed it to close this option. Next decision to nerf turn xp may have been the next step to eliminate unintended leveling rates.
Harms on green | ||
Last edited by Enme; 10-28-2019 at 04:45 PM..
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