Quote:
Originally Posted by Deathrydar
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No it will not. Blizzard thought the same thing when they only released a few servers at launch for classic WoW, then had to implement layering technology which ruined immersion.
They promised to have layering off before the release of the world bosses. They said it would be an easy "switch off" once the population "levels out" after a month or two.
Guess what? The world bosses were released last week and layering is still on because they severely underestimated the amount of people that want to play. It's now over 2 months since release and there is no relief in sight for the population!
I believe you, and anyone that thinks, that this population will "level out" in any short amount of time, are making a grave miscalculation that will come back to haunt everyone else!
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A massively popular modern MMO like WoW putting out a Classic server, and the level of population and rate of population decline (or lack thereof), is not at all analogous to Project 1999 Green. It's not even close to being a similar situation. WoW has millions upon millions of people all wanting to play Classic.
P99 has somewhere between 2-2.5k at primetime currently. At least a few hundred of which fall into one of the following buckets: (i) people brand new to EQ and will leave when they decide they don't like the grind and generally old/outdated nature of the game, (ii) people who played EQ back in the day, but not since, who have come back to try it and will leave once the nostalgia wears off because they don't like the grind, (iii) people who have played on Blue in the past who are just hear to enjoy the initial weeks of a fresh launch who will eventually migrate back to Blue, and (iv) people who have played on Blue and will decide they don't like playing on a fresh server and will migrate back to Blue.
Let's say that once those people leave you settle in at 2k on Green at primetime. If you split that into two servers, all that's going to happen is you will create the same problem on Green that you have on Blue where the only places to consistently find a good number of XP groups are essentially CB, Highkeep, Unrest, Guk, Mistmoore and no one goes off the beaten path. That would defeat one of the big reasons many people are excited for Green, which is that higher population will mean more zones, dungeons, and camps are utilized. There's also no real reason for the merge once you get out of the first couple of levels; I have not had issues finding groups to join (in fact, it's easier than it's ever been on Blue because there are multiple XP groups going in pretty much every zone) nor have I had any issue finding spawns to kill if I want to solo (I haven't spent time trying to find a mob to kill since Saturday when I was level 3. Pretty much the only time I'm not killing something is when I'm medding, because it's so easy to find mobs).
If a server split was going to happen, the vote Rogean took the other day was the opportunity. The population will decline little by little over the next few weeks and eventually level out, so there won't be any desire from the staff to split it.