#21
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It's fine.
I like the crowded zones, being pushed to find out of the way exp spots no one has used in ages, etc. But not everyone does, and this split won't last forever. It's not gonna empty out zones, it's just gonna drop nektulos to 50 instead of 100, WK to 25 instead of 50, etc. Now if the staff don't merge things if we drop below like1600 combined pop. Or if we reach the point where people are spread out enough that zones are starting to feel empty, I'll have something different to say. But assuming they do it right, yeah, it'll be fine. Oh, also, id be shocked it the split ends up 50/50. I'd suspect it'll be more like 60-75% green and 25-40% teal. | ||
Last edited by Tecmos Deception; 11-02-2019 at 07:07 AM..
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#22
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Quote:
__________________
~Zeerik~
**Human Magician** | |||
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#23
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70-30 is what I'm expecting. I'm transferring because I'm a casual/solo player and travelling or fighting for mobs during my play time just isn't a ton of fun.
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#24
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#25
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The reason green is awesome is because everyone is here right now together experiencing it on one server. It makes everything you do feel worthwhile, other private servers can offer you freedom to kill mobs where you want and all that qol. This green server experience comes around very rarely! Vote down Teal and keep the Green integrity!
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#26
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2500 on the other night, and 6 in rathe mountains. Between loot, zone design(or bugs) and ZEM, there’s only a handful of zones most people will go to. If they can’t find mobs, they’d rather log off than play in some marginal area. They’ve been conditioned to do this from 10 years of blue. This was always going to happen with a ZEM enforced xp highway.
In classic people didn’t know better. They spread out primarily out of ignorance. That can’t be recreated. I’ve spent time in low population zones, and grouped with adventurous types. In the end they tend to lose their interest and want to return to the herd. Because the xp is terrible, the loot is terrible, the zone is buggy and/or you have to constantly dodge out of depth level 40 monsters to get your level 13 monsters. | ||
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#27
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Quote:
Right now on green we have a glut of folks at certain levels. Yeah there will be folks in higher level zones who are higher level going "but there is only X people here, nothing is wrong!" but not reflecting an average user in that leveling wave who doesn't have oodles of time to play. Crushbone is chaos, Blackburrow is chaos and as those ZEM popular areas get hit by the wave they become crowded. It's already starting to happen in unrest and probably will in MM too. Faydwer is overpopulated. My thought is take away those ZEMs and let it be known publicly that there aren't going to be them. This will help spread that population out some (not all, some folks are too set in their ways) and also prevent the thought that there is a 'path' that is optimal. | |||
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#28
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This is a great solution - once they merge all will be back to normal. Relax.
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#29
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They need to randomize zems like they did on live
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#30
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