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#1
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![]() at least for a mage: mob target's health bar does not register when a bolt spell is used. the mob will still show 100% health unless you re-target them or whatever health is remaining when re-targeted.
if you use a non-bolt spell 2x before using a bolt spell then there is no bug.
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#2
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![]() just to clarify...this bug only occurs when either the initial damage is caused by a bolt or if a really low level DD is used. i feel like you need to do at least like 2% damage in order from a DD before a bolt in order for this bug to not occur.
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Last edited by supermonk; 11-01-2019 at 03:42 AM..
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#3
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![]() I may be completely wrong. But does this have anything to do with distance from mob I wonder?
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#4
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![]() I've noticed it seems to be terrain related. On a hillside the bolt will just get absorbed, much like a(totally useless) rain spell. The lower the mob is to the ground the more likely it is to happen. IE Wisps, Snakes ect.
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Zalion 45 Mage - Barragrom 21 Ranger - Cxynosees 16 Druid
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#5
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![]() Quote:
Quote:
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#6
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![]() Hmm, I'll keep an eye out and try different distances on flat terrain.
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Zalion 45 Mage - Barragrom 21 Ranger - Cxynosees 16 Druid
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#7
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![]() after achieving the 2nd bolt spell, i believe the bug only occurs with the lvl 8 bolt spell. everything works fine with my lvl 16+ spells unless this was ninja fixed.
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#8
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![]() For me it glitches fairly regularly when i'm ABOVE the target, on a hill.
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> Randal Flag <Ascension> 54 Wizard
Slorth <Crimson> 27 War Kaizen <Crimson> 60 Trader | ||
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