Quote:
Originally Posted by Rais
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Casters were always behind melee in terms of DPS/Damage for raids, and groups.
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Not true. Prior to Kunark, Magicians and Necromancers did significantly more DPS against non-raid content than melee classes. Wizards still had shitty DPS but they were actually NECESSARY to kill the high-end boss mobs in the game because melee damage was far below what it would become in Kunark and every other caster would simply get resisted by bosses (and pets were useless, getting AoE feared away and doing almost no damage against bosses to begin with). Wizards were also necessary for even accessing some of the high-end content because of their teleports being the only way to get there.
Class balance turned to shit in Kunark because non-melee damage became absolutely terrible, the Wizard teleports weren't necessary, Hybrid skill caps became screwed up in comparison to the other melee classes, and Druids in general became even crappier whereas Shaman became absolute beasts with the ever-increasing efficiency of their mana regeneration capabilities and the increase of power in their slow line.