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  #21  
Old 11-09-2019, 08:14 PM
Lordess Lordess is offline
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Originally Posted by Enshadowed [You must be logged in to view images. Log in or Register.]
I didn't gloss over anything. I just disagreed completely with your assertion that a good group with constant pulls beats soloing, because it doesn't. The best soloer beats the best group 100/100 times.
Well I guess we’ll have to just agree to disagree. I would point out, however, that in your examples you mention HS which isn’t in game yet, and Lguk which is going to pretty much have every camp filled by groups that the solo necro is gonna be lucky to find anything to solo. That also doesn’t address shaman, mage, bard, wizard, enchanter, and druid.

I also think you’re taking my statements a little too personally. It’s obvious you love Necros and me saying that a good group is better XP than solo is somehow saying that Necros aren’t God tier and that for some reason upsets you. Either way, I think it’s unfair to make wide generalizations. Not every solo class is going to be able to keep up with enchanter and necro. And charm breaks at the wrong time can spell death for an enchanter who can’t just FD. You also say that the best soloer is better than the best group, but to me that’s like the top 10% of Necros basically, not everyone is that good at the game even after all these years.

All of this I say with experience: Gwendolyn 75 Druid (Fippy), Nitasha 85 Mage (Tunare), Nysa 50 bard (Ragefire), Alustra 60 Enchanter (Blue), Akashya 65 Necro (Agnar), Alustra 60 Wizard (Phinigel)
Last edited by Lordess; 11-09-2019 at 08:34 PM..
  #22  
Old 11-09-2019, 08:51 PM
Enshadowed Enshadowed is offline
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Originally Posted by ArunaGreen [You must be logged in to view images. Log in or Register.]
Like I said, big difference between a decent group and a really good group. I would bet my left fucking leg that a group I put together would absolutely shit on any necros ability to solo. The only class that can out solo a godlike group is a bard because they are a broken class and have zero downtime and can kill an absurd amount of mobs simultaneously.
Then you'd lose your left leg. ¯\_(ツ)_/¯

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Originally Posted by Lordess [You must be logged in to view images. Log in or Register.]
Well I guess we’ll have to just agree to disagree. I would point out, however, that in your examples you mention HS which isn’t in game yet, and Lguk which is going to pretty much have every camp filled by groups that the solo necro is gonna be lucky to find anything to solo. That also doesn’t address shaman, mage, enchanter, and druid.

I also think you’re taking my statements a little too personally. It’s obvious you love Necros and me saying that a good group is better XP than solo is somehow saying that Necros aren’t God tier and that for some reason upsets you. Either way, I think it’s unfair to make wide generalizations. Not every solo class is going to be able to keep up with enchanter and necro. And charm breaks at the wrong time can spell death for an enchanter who can’t just FD. You also say that the best soloer is better than the best group, but to me that’s like the top 10% of Necros basically, not everyone is that good at the game even after all these years.
I'm using the same criteria that you are. Camps are going to be hard to find for anyone, and most are smaller than they are on Blue. Which honestly just hurts your case even further, because there's nowhere on Green/Teal that you're going to be chain-pulling endless rows of mobs to try and keep up with a competent solo player. That includes all the classes you listed aside from maybe Shaman, which I've never played and can't speak on.

It's not taking anything personally, and I'm not here to defend the honor of the Necromancer class. You're just wrong. You made a statement as an absolute that's undeniably wrong. Bad charm breaks happen, deaths happen, all that's true - that's the risk for the reward.

As much as I personally enjoy grouping, there's a reason you don't see many necros in groups - and it's not because they're not useful. It's just not the best use of time if your biggest interest is in leveling quickly. Soloing wins, period.
  #23  
Old 11-09-2019, 09:08 PM
Lordess Lordess is offline
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Originally Posted by Enshadowed [You must be logged in to view images. Log in or Register.]
I'm using the same criteria that you are. Camps are going to be hard to find for anyone, and most are smaller than they are on Blue. Which honestly just hurts your case even further, because there's nowhere on Green/Teal that you're going to be chain-pulling endless rows of mobs to try and keep up with a competent solo player. That includes all the classes you listed aside from maybe Shaman, which I've never played and can't speak on.

It's not taking anything personally, and I'm not here to defend the honor of the Necromancer class. You're just wrong. You made a statement as an absolute that's undeniably wrong. Bad charm breaks happen, deaths happen, all that's true - that's the risk for the reward.

As much as I personally enjoy grouping, there's a reason you don't see many necros in groups - and it's not because they're not useful. It's just not the best use of time if your biggest interest is in leveling quickly. Soloing wins, period.
I’ve played pretty much all the classes I listed as well well into 60+ and I can say with experience that I am NOT wrong. But you appear to need to be right rather than trying to be helpful so I’ll just leave it at that. I’m done replying to you.
  #24  
Old 11-10-2019, 04:13 AM
Enshadowed Enshadowed is offline
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Originally Posted by Lordess [You must be logged in to view images. Log in or Register.]
I’ve played pretty much all the classes I listed as well well into 60+ and I can say with experience that I am NOT wrong. But you appear to need to be right rather than trying to be helpful so I’ll just leave it at that. I’m done replying to you.
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  #25  
Old 11-10-2019, 04:32 AM
Uuruk Uuruk is offline
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Quote:
Originally Posted by Lordess [You must be logged in to view images. Log in or Register.]
Well I guess we’ll have to just agree to disagree. I would point out, however, that in your examples you mention HS which isn’t in game yet, and Lguk which is going to pretty much have every camp filled by groups that the solo necro is gonna be lucky to find anything to solo. That also doesn’t address shaman, mage, bard, wizard, enchanter, and druid.

I also think you’re taking my statements a little too personally. It’s obvious you love Necros and me saying that a good group is better XP than solo is somehow saying that Necros aren’t God tier and that for some reason upsets you. Either way, I think it’s unfair to make wide generalizations. Not every solo class is going to be able to keep up with enchanter and necro. And charm breaks at the wrong time can spell death for an enchanter who can’t just FD. You also say that the best soloer is better than the best group, but to me that’s like the top 10% of Necros basically, not everyone is that good at the game even after all these years.

All of this I say with experience: Gwendolyn 75 Druid (Fippy), Nitasha 85 Mage (Tunare), Nysa 50 bard (Ragefire), Alustra 60 Enchanter (Blue), Akashya 65 Necro (Agnar), Alustra 60 Wizard (Phinigel)
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  #26  
Old 11-10-2019, 04:41 AM
derpcake2 derpcake2 is offline
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Originally Posted by Natewest1987 [You must be logged in to view images. Log in or Register.]
Looking for advice on my 16 necro and 14 Druid. Really not sure what to do with them right now. Necro is supposed to be easy soloing, but I still feel like I’m always staring at the spell book. And it takes half my mana bar to kill anything. My Druid? I don’t even know where to start. Shitty heals. Not sure if I’m supposed to LFG as a healer or DPS. Tried charming things... it wasn’t very successful. What am I missing here ? Not sure where to hunt, solo or group... etc.
If you want to group, Upper guk should be good for both chars, crushbone is good also (except if you have a DE necro), unrest is decent but not as good as the other two.

For soloing, try to be in content that is as low level as you can find, but still gives good rewards. If you don't have the pet of the spell level you are at, its best to avoid soloing.

On the necro you can fearkite, you want to either have your pet do all of the damage besides snare, this will make pet take xp but result in efficient kills, or you want to do >50% of the damage, wich will give you more xp but requires more mana.

Necro's can use their fear undead line, and druids can use their fear animal line, these can be extremely efficient. Outdoors partnered with a druid to pull and snare, your necro only has to fear while pet hammers the mob, this requires very little mana from you and your partner, and since you are duo pet won't be stealing xp.

On your druid you'd want a mage / necro / rogue partner, and use snare and your fear animal line.

There are tons of options but these are some of the better ones.
  #27  
Old 11-10-2019, 06:11 AM
Natewest1987 Natewest1987 is offline
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Thanks for all the tips. Tried out the Karanas and couldn’t hang lol. Just got hungry earth on my necro. Hoping that will help a lot since it will atleast open up root rotting. Maybe mana gets better once my necro is level 20 with the new lich spell ? Yet to see any solo king Xp :-(
  #28  
Old 11-10-2019, 06:14 AM
Natewest1987 Natewest1987 is offline
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Question regarding duo vs solo with pet. If the pet does all the damage and takes 50% xp, then that’s essentially the same as having a duo partner right ? So I could basically do over 51% damage for full xp, or only get half xp whether pet or duo partner takes it ?
  #29  
Old 11-10-2019, 07:30 AM
greenspectre greenspectre is offline
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Quote:
Originally Posted by Natewest1987 [You must be logged in to view images. Log in or Register.]
Question regarding duo vs solo with pet. If the pet does all the damage and takes 50% xp, then that’s essentially the same as having a duo partner right ? So I could basically do over 51% damage for full xp, or only get half xp whether pet or duo partner takes it ?
This is correct. Which is why, if you aren't in the mood to race your pet, it's a complete win/win to duo with someone. Hook up with a priest to keep your HP stocked and you're good to go. The suggestions to do EK with a druid have a lot of merit.
  #30  
Old 11-10-2019, 08:52 AM
98bcobra 98bcobra is offline
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Quote:
Originally Posted by ArunaGreen [You must be logged in to view images. Log in or Register.]
You have actually zero clue what you're talking about. A solid group will ALWAYS be better than solo. Sure a mediocre group can't compare but a solid group is going to be significantly better than soloing. It's literally not even close. There is no exp lost for the 6th member of a group so as long as everyone is pulling their weight, there is no question whatsoever that a group is best.
Group exp sucks if you have ever solo'd or duo'd with a necro/enc or necro/clr or enc/clr and are any good. The way the exp is set up on this server most times when you get over 3 people the exp per kill drops off a ton unless that 4th person is just helping the group a ton. Its not like live exp where each member actually increases your exp and the full group bonus is any good. It is actually a determent most the time.

As for the OP Necros are amazing when they get up there. Best mana regen in the game most spells are self only ect. Have self heals, DoTs, Snare, FD, DA, root, CC/Charm, can heal others and give mana. Its a very high utility class. Druid is good but has a different set of utility.
Last edited by 98bcobra; 11-10-2019 at 08:55 AM..
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