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| View Poll Results: Repeal dot nerf | |||
| yes |
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82 | 6.83% |
| no |
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82 | 6.83% |
| Hah. It doesn't matter what you vote. |
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1,036 | 86.33% |
| Voters: 1200. You may not vote on this poll | |||
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#1
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Actually, there WAS a dot nerf in classic EQ. (it was more a pro-druid thing). They reduced damage on mobs that were running at speed. So necromancers and druids (and wizards) (and bards) saw no change in damage, as long as snare/darkness/chain was active) but shaman for instance now had damage reduced if they tried to kite (I never did that, but some did before the nerf).
I either dotted and used melee, or rarely used root-rot, but it still ticked me off on principle as it seemed to only affect Shaman. I'm not sure why it was even done, but if the purpose was to alleviate people being trained by those with a "well don't sit there, if you don't want to be trained" attitude, they sure as hell targeted the wrong class. I don't remember ever, EVER being killed by a mob being kited by a Shaman, being we could only drag one at a time and it certainly had us highest on its aggro list. But nonetheless, they did eventually nerf dots for full speed mobs, I can't remember when it was, but it might have been after Kunark, I really didn't pay that much attention and after the initial cool down period, didn't give it any thought, I just bashed stuff over the head 33 percent harder and it made up the difference. | ||
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#2
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Was this change ever reverted in pre-Luclin or is it going to be permanent on this server? just curious.
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#3
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My dots aren't lasting any longer. Still the same dmg on a nonmoving mob.
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#4
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As a level 10 bard, I haven't noticed any difference in dot damage while kitting. Still doing 8 damage per tick moving or not. Not sure if this is a bug or not the mobs don't have a snare or anything.
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#5
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#6
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#7
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Was kiting ever an intended strategy in EQ? It seemed like back in the day, someone found out about kiting and it became a viable strategy. Surely the devs back then had to know about kiting when EQ was in beta. It did take a while before they nerfed it. Was it because the devs never intended kiting to occur or was it just a reaction to non-DOT classes complaining?
Same with the necro pet nerfs. To me it was more about people complaining until the devs made nerfs rather than something not working as intended. Just to make a valid point. In SC2 (whoever is in the know) Voidrays were complained about like crazy until they were finally nerfed. It was not because they were OP, it was because people did not scout or had no idea how to counter. I just joined up and made a mage, so it does not effect me, but made me mad when my druid was nerfed on live when it happened. | ||
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#8
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With all this said I want to say they did it to bring solo kitting classes in line with the rest of the classes, if even just a bit. Druids were better than necros at some kitting even. Even after this patch I just said "olol fear" and I'm still leveling faster than anybody grouping. It's a downer of a nerf, but it's not unfair...especially to an Iksar necro like myself who is already sitting on a 32% penalty and still grinding away at levels pretty smoothly.
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Last edited by Ostros; 05-30-2011 at 10:22 PM..
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#9
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The devs said that they never intended SoW to be used the way it was. It was just supposed to be for traveling. They underestimated the power of movement with regards to actual combat. It was ultimately a very good thing. We now have PvP MMO's like Guild Wars that took the movement game to a whole new level and built upon the mechanic such that it brings a whole extra dimension to the gameplay.
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#10
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