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#111
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![]() I can't say I fully agree with patching something into game that ends up getting "fixed" or "undone" later. Myself i'll still solo. But I'm fear kiting more now. So that takes care of that issue for me most of the time.
But that being said these little "annoyances" don't degrade from the game that much. The Dev's really are doing a great job here IMO. Esp for a game that is free to play. So THANK YOU to the Dev's and others that help make this great time in EQ1 available for all to play. Which IMO is much better then playing live in any of the games out there right now. Rotted Corpse Necromancer of Cabilis | ||
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#112
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![]() well your goals are not clear sorry. your player base obviously shows this by the number of posts about this latest patch, if you want to call us tantrum throwing babies because we ask why put classic content in that sucks in a so called emulated classic server that clearly has non classic content already in it then sure. I never PROPHESIED the impending doom as you call it . but your player base has clearly shrunk and maybe you should listen to your player base rather then calling them names when they comment on things that they don't like, there are alot more things that should be fixed rather then nerfing away to try to make it as close to a classic timeline as possible when infact soe only released these patches to fix things that you guys could have already been far past
still i wonder why these things never get fixed drones of doom not stacking with winged death random client crashes random drops to desktop getting stuck on trees getting stuck on corners of ledges getting stuck between ladders and walls monks being able to fd and get back up with no mob agro, you used to have to wait till they were back at there spawn or forgot you completly "that was classic" but lets follow the timeline guys we gotta keep this classic ! so fail imo and again just an opinion from your player base which you clearly "dont give a shit about" and yes its free but some of us do donate =) | ||
Last edited by doobiesnizax; 05-30-2011 at 10:59 PM..
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#113
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Dantes Infernus
57th Level Champion of Rallos Zek "Life's short and hard like a body building elf." | |||
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#114
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![]() Bitching for classis or not classic patches, I dont care about tbh. Its stupid patches like the dot changes that got removed.
How many mechanics changes went through that got reversed at a later date? This is a serious question. | ||
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#115
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![]() Funny how no one complains about TD firepots being bindable first week of Kunark or so, the pre-nerf Circlet of Shadow dropping, or all the other stuff that was nerfed later on but the P99 Devs left it in for a bit to follow the classic timeline...
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#116
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Also, how is the Velious UI not close to to a classic experience? If you're going to bitch about having spell sets etc., then you shouldn't bitch about somebody else using an older UI that is in fact closer to a classic experience over the default UI from who know what expansion. I'm not exactly thrilled my DoTs do less damage when I'm kiting, but I'm not going to call the server retarded and act like a child over it. I'm not the only one who thinks you have worthless posts~
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Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior Klaritee Dicktaters - 60 Enchanter Serilis - 60 Wizard Decisive - 60 Bard Winsloe - 60 Rogue Zaggasauarus - 27 Necro | ||||
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#117
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#118
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At 60, monks get: # Skill Flying Kick minimum damage raised to 48. # Discipline: Ashenhand # Regen Rate (Human): 7 sitting, 5 FD, 4 standing # Regen Rate (Iksar): 18 sitting, 14 FD, 12 standing # Fists Damage/Delay (Human): 14/26 # Fists Damage/Delay (Iksar): 14/27 # Weight Limit: 24 stones # Improved Damage Table [You must be logged in to view images. Log in or Register.] | |||
Last edited by doobiesnizax; 05-31-2011 at 03:18 AM..
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#119
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Weapons do seem to proc less often now. Even using my OT hammer, it took me several minutes killing mobs in commons to proc. This seems to be part of the problem. I also suspect that melee damage in general is just aggroing more now. Shamans and enchanters were slowing almost immediately and not pulling mobs off the monks and rogues. This would also explain why procs don't seem to aggro as much. Before if I proced Force on a mob twice or even just once, that mob was on me for the rest of the fight. That is certainly no longer the case. | |||
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#120
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![]() Isn't just warriors that proc less. I am not sure what is up with it.
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