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  #111  
Old 05-30-2011, 10:43 PM
Rotted_Corpse Rotted_Corpse is offline
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I can't say I fully agree with patching something into game that ends up getting "fixed" or "undone" later. Myself i'll still solo. But I'm fear kiting more now. So that takes care of that issue for me most of the time.

But that being said these little "annoyances" don't degrade from the game that much.

The Dev's really are doing a great job here IMO. Esp for a game that is free to play. So THANK YOU to the Dev's and others that help make this great time in EQ1 available for all to play. Which IMO is much better then playing live in any of the games out there right now.

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  #112  
Old 05-30-2011, 10:54 PM
doobiesnizax doobiesnizax is offline
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well your goals are not clear sorry. your player base obviously shows this by the number of posts about this latest patch, if you want to call us tantrum throwing babies because we ask why put classic content in that sucks in a so called emulated classic server that clearly has non classic content already in it then sure. I never PROPHESIED the impending doom as you call it . but your player base has clearly shrunk and maybe you should listen to your player base rather then calling them names when they comment on things that they don't like, there are alot more things that should be fixed rather then nerfing away to try to make it as close to a classic timeline as possible when infact soe only released these patches to fix things that you guys could have already been far past

still i wonder why these things never get fixed
drones of doom not stacking with winged death
random client crashes
random drops to desktop
getting stuck on trees
getting stuck on corners of ledges
getting stuck between ladders and walls
monks being able to fd and get back up with no mob agro, you used to have to wait till they were back at there spawn or forgot you completly "that was classic"

but lets follow the timeline guys we gotta keep this classic ! so fail imo and again just an opinion from your player base which you clearly "dont give a shit about"

and yes its free but some of us do donate =)
Last edited by doobiesnizax; 05-30-2011 at 10:59 PM..
  #113  
Old 05-30-2011, 11:23 PM
Dantes Dantes is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
The server has a very clear goal. That goal isn't to hold your hand and make you happy. It's to emulate classic everquest. I've lost count of how many times the server has faced its impending doom, prophecized by people who seem to have mistaken the developers for people who give a shit if you like the goals of the server or not. It doesn't matter if there are 200 or 2000 people playing. The direction of the server is set in stone, and all the tantrums and fits in the world aren't going to change that.
Fuckin a right!!!
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  #114  
Old 05-30-2011, 11:23 PM
Vidrata Vidrata is offline
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Bitching for classis or not classic patches, I dont care about tbh. Its stupid patches like the dot changes that got removed.

How many mechanics changes went through that got reversed at a later date? This is a serious question.
  #115  
Old 05-30-2011, 11:42 PM
YendorLootmonkey YendorLootmonkey is offline
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Funny how no one complains about TD firepots being bindable first week of Kunark or so, the pre-nerf Circlet of Shadow dropping, or all the other stuff that was nerfed later on but the P99 Devs left it in for a bit to follow the classic timeline...
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  #116  
Old 05-31-2011, 12:24 AM
bizzum bizzum is offline
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Quote:
Originally Posted by doobiesnizax [You must be logged in to view images. Log in or Register.]
how is using velious UI even close to a classic experience ?? I never said i didnt want spell sets i basically stated why change things to be more classic while clearly ignoring others ? and the bug forum post was to let them know monk minimum flying kick damage was actually set to 58 which i posted factual evidence too , if you would like me to post screen shots of minimum flying kicks as low as 20dmg then sure, untill then stfu unless you actually have something worth while to say other then talking shit about what someone else posted
From your post titled "project 1999 is so broken now last patch was retarded"

Quote:
yes you guys have now really messed this game up lol...
you could always root and snare at the same time.

they removed dots doing 66% to mobs the very next patch why would you even initiate it.

monks flying kicks cannot do more then 100dmg at lvl 55 lol my personal best flying kick during kunark live was 174 so wtf is wrong here and minimum flying kick damage was set to 58....I have seen 10dmg flying kicks lol

such a fail of a patch...try fixing things that are actually broken like drones of doom/winged death stacking lol
I see not one piece of factual evidence, just you complaining about your personal best from 10 years ago that you remember oh so well. I mean, the title of the post itself just screams "I'm bitching and have nothing worthwhile to listen to". If you look at other bug posts they at least follow the format that is asked to be followed. Its not even about you posting screenshots of your low flying kicks, that doesn't matter because its in game, what I was talking about was the real evidence that it was different (you know, in the form of hard evidence, not your memories), which you didn't.

Also, how is the Velious UI not close to to a classic experience? If you're going to bitch about having spell sets etc., then you shouldn't bitch about somebody else using an older UI that is in fact closer to a classic experience over the default UI from who know what expansion. I'm not exactly thrilled my DoTs do less damage when I'm kiting, but I'm not going to call the server retarded and act like a child over it.

I'm not the only one who thinks you have worthless posts~
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  #117  
Old 05-31-2011, 02:28 AM
Vidrata Vidrata is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Funny how no one complains about TD firepots being bindable first week of Kunark or so, the pre-nerf Circlet of Shadow dropping, or all the other stuff that was nerfed later on but the P99 Devs left it in for a bit to follow the classic timeline...
Neither of those affect my dps in combat. =)
  #118  
Old 05-31-2011, 03:14 AM
doobiesnizax doobiesnizax is offline
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Quote:
Originally Posted by bizzum [You must be logged in to view images. Log in or Register.]
From your post titled "project 1999 is so broken now last patch was retarded"



I see not one piece of factual evidence, just you complaining about your personal best from 10 years ago that you remember oh so well. I mean, the title of the post itself just screams "I'm bitching and have nothing worthwhile to listen to". If you look at other bug posts they at least follow the format that is asked to be followed. Its not even about you posting screenshots of your low flying kicks, that doesn't matter because its in game, what I was talking about was the real evidence that it was different (you know, in the form of hard evidence, not your memories), which you didn't.

Also, how is the Velious UI not close to to a classic experience? If you're going to bitch about having spell sets etc., then you shouldn't bitch about somebody else using an older UI that is in fact closer to a classic experience over the default UI from who know what expansion. I'm not exactly thrilled my DoTs do less damage when I'm kiting, but I'm not going to call the server retarded and act like a child over it.

I'm not the only one who thinks you have worthless posts~
since ur so upto date on everything i post actually I already posted this on someones topic but yeah here u go for ur proof that mechanics are not correct or even close i was off about 58 being the min damage from memory i guess facts state it was 48. stilll you can see in the screen shot a kick for 22dmg how is this anywhere near correct. and yes i have yet to see a FK higher then 98 since the patch....let me parse like 10000 flying kicks to prove that one too

At 60, monks get:
# Skill Flying Kick minimum damage raised to 48.
# Discipline: Ashenhand
# Regen Rate (Human): 7 sitting, 5 FD, 4 standing
# Regen Rate (Iksar): 18 sitting, 14 FD, 12 standing
# Fists Damage/Delay (Human): 14/26
# Fists Damage/Delay (Iksar): 14/27
# Weight Limit: 24 stones
# Improved Damage Table

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Last edited by doobiesnizax; 05-31-2011 at 03:18 AM..
  #119  
Old 05-31-2011, 03:26 AM
Torven Torven is offline
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Quote:
Originally Posted by PureLo [You must be logged in to view images. Log in or Register.]
I also believe proc rates are broken, because they are totally different now than previously. Plus hate from generated proc's feels not as strong.
Going to have to concur with this. My warrior, using a RoM, cannot hold aggro off monks and rogues at all anymore. Literally every single mob, with them evading and FDing, I cannot keep the mob on me. Even before the patch, warrior aggro on this server seemed weak. Warriors used to use procless weapons just fine back in the day. But something in this patch screwed with aggro to make it even worse.

Weapons do seem to proc less often now. Even using my OT hammer, it took me several minutes killing mobs in commons to proc. This seems to be part of the problem.

I also suspect that melee damage in general is just aggroing more now. Shamans and enchanters were slowing almost immediately and not pulling mobs off the monks and rogues. This would also explain why procs don't seem to aggro as much. Before if I proced Force on a mob twice or even just once, that mob was on me for the rest of the fight. That is certainly no longer the case.
  #120  
Old 05-31-2011, 04:30 AM
h0tr0d (shaere) h0tr0d (shaere) is offline
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Isn't just warriors that proc less. I am not sure what is up with it.
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