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#342
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Maybe I missed a post where you provided evidence that Charm broke way more frequently on live than it does on P99? Which was the general argument that people were having on this thread. | |||
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#343
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#344
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![]() I already posted in this thread and gave my 2 cents, I think a lot of the magic system is more forgiving in P99. Tis issue is not unique for enchanters, but all casters benefit from it. Mages being the only ones kinda of out of the loop, with no CC whatsoever.
Enchanters didn't get played often in the charming capacity at least until kunark, A big part of the reason was lack of mobs. You'd often be only holding on top 3-4 mobs as your "camp". Everything was overcamped, even stuff hat had garbage drops mostly. One thing you learned in vanilla EQ after you have figured the basics of the game out pretty much, a "veteran" so to speak, was that the thing most likely to kill you was an unlikely series of events. This meant that players and groups heavily used often times less efficient strategies but safer. more consistent strategies. They preferred mez to root because mez was 100% for sure duration. They preferred snare to root because again 100% duration when it lands. Charming and certainly weaponizing/hasting the charm would throw a giant risk that could tip the scales out of most players comfort zones. When kunark arrived and enchanters had more elbow room, then it become quite obvious how effectively they could solo, though this solo capability had a decent amount of risk attached to it. It's not just like they had god mode or something. Additionally people wanting an uber solo class back then all went to play necros, not enchanters which tended to attract people more interested in group play. Bu like i said, i still think the magic system is little too rigged in players favor. as a recent example, I've been messing around with my enchanter on green. On original EQ if I cast an enchanter DD spell on myself I'd flat out resist it at least 50% of the time. I've now cast it at least 100 times on green and not once has it been resisted, partially or fully. | ||
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#345
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![]() I have no evidence but chiming in that, in general, the random chance of spell breaking before its time seems too low. Invis lasts forever, root lasts forever, and it sounds like charm lasts forever as well.
__________________
Zaen - 21 Mage <Venerate>
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#346
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Also, still waiting on some parses. [You must be logged in to view images. Log in or Register.] Don't be afraid!
__________________
Atomos Human Ranger <Divinity>
Atomos Human Bard | |||
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#347
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More generally, I think that all impartial observers and players (meaning anyone who doesn't main an Enchanter and even many who do) can at this point agree that Charm is producing an extremely unclassic effect on the server. Even if we grant that the mechanics of charm are actually approximating their classic state (which is far from certain), the widespread adoption of charm soloing has resulted in a player experience that is far from what most people remember from classic EQ. Boxing was classic, Bard swarming was classic and Chardok AOE was classic. The former was banned from the get-go on this project because the devs recognized that boxing, while classic, would result in thoroughly unclassic gameplay on an emulated server with free accounts and easy two-boxing. Over time, the devs recognized the same was true about Bard swarming and Chardok AOE. Both possible with classic mechanics, both producing wildly unclassic server effects when exploited by many players. I hope they will recognize that the current state of Charm is in a similar position. It is being exploited to trivialize the content of the game in every level range. Playing an Enchanter after playing any other class literally feels like switching on God mode, and that's entirely due to Charm. Because the fact is that even WITHOUT Charm, Enchanters would STILL arguably be the most powerful class in the game, due to the strength of their buffs, debuffs and surprisingly powerful animations. When you combine that with the ability to charm mobs that allow Enchanters to out-tank and out DPS (and even heal, with memblur) every other class, it simply becomes absurd. People want to play EverQuest, not EnchanterQuest. | |||
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#348
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Every one on this server has a Monk alt,dont we? Every one on this server has a Cleric alt,dont we? Every one on this server has a Rog alt,dont we? (at least you know the way how to do dps/corpse works ,when being needed ,you can PH a guild 60 rog). So let's nerf them with enchanter TOGETHER. Those all are not classic feeling. | |||
Last edited by winter888; 11-20-2019 at 02:56 AM..
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#349
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![]() https://www.project1999.com/forums/s...9&postcount=52
This is, I think, a much larger impact for CHA on charm duration than was shown in the classic tests I linked earlier, isn't it? Compare that with the classic tests: https://www.project1999.com/forums/s...&postcount=295 It's not even close, CHA shouldn't be having that much of an impact here. | ||
Last edited by Dolalin; 11-20-2019 at 03:18 AM..
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#350
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good day to you sirs | |||
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