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#381
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![]() Stable connections today are a big factor. The possible lack of 50% reduction to group xp might be the equalizer here and what's required. Some of that was proven, I think by big Dolalin.
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#382
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#383
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#384
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As far as I recall, that's something people frequently thought was the case back on live but did not realize that pets actually didn't take group EXP. There are forum posts of people claiming that pets take EXP, but without actual evidence, so a lot of those are more of just mistaken people unintentionally spreading false information and leading groups to tell people to de-summon pets. Unless there's a patch note about it? | |||
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#385
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I need to see the ShowEQ tests mentioned in the newsgroup posts I cite there before I can tell more. | |||
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#386
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#387
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#388
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#389
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#390
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![]() I think I understand where folks are coming from. Charm is indeed a powerful ability. So lets just remove it from the game, right? Mobs just scale faster then PCs can, so clearly, having the ability to charm is game breaking.
While we at it, I always thought mend was a bit.. over tuned. And FD for that matter. There, chanters and monks are now in line. But without FD and mend, Backstab and hide/sneak need to be scaled down to fit. And honestly, here in the classic era, pallies and SKs are just so much stronger then warriors, so maybe just nerf their spells? And sense they ain't got no spells no more, lets remove the xp penalty. And if you made it this far, congrats. Nerfing the one unique thing about a class because some folks seem to think its OP is silly. There is no balance in this game. Never was. Some classes can solo well, some can't. That, at least to me, is part of the charm of EQ. Just my 2cp | ||
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