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  #51  
Old 11-22-2019, 02:52 PM
Cuktus Cuktus is offline
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Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Have you personally experienced this situation ?

It's pretty awful. Requiring at least the #1 position player to take some responsibility towards their turn is the minimum that should be expected is my only point. People outright refusing at #1 is a joke and needs to be adjusted in the ruleset.
Honestly, I have limited experience with /list. Just the jboots camp, and even then I had to leave after only a few hours. RL first and all that. So, sure, I will admit my experience is limited.

My understanding is that /list was created for two main reasons. Prevent small groups of players from monopolizing the camps and to prevent /petition spam.I feel the solutions put forward in this thread (forced soloabilty/forced engagement) are simply to0 easy to exploit to be valid solutions to the problem. Increasing the level cap, honestly, doesn't feel like it really does anything, as some classes/players may not be able to solo these camps at any level, including 50.
  #52  
Old 11-22-2019, 02:56 PM
Erati Erati is offline
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Quote:
Originally Posted by Cuktus [You must be logged in to view images. Log in or Register.]
Honestly, I have limited experience with /list. Just the jboots camp, and even then I had to leave after only a few hours. RL first and all that. So, sure, I will admit my experience is limited.

My understanding is that /list was created for two main reasons. Prevent small groups of players from monopolizing the camps and to prevent /petition spam.I feel the solutions put forward in this thread (forced soloabilty/forced engagement) are simply to0 easy to exploit to be valid solutions to the problem. Increasing the level cap, honestly, doesn't feel like it really does anything, as some classes/players may not be able to solo these camps at any level, including 50.
For the most part, things are very friendly since players have to spend insane amounts of time together in a small space. So you build bonds and want to help each others move up. Theres rarely much ill will.

Its only situations like I describe where this system really takes a downward spiral as it needs to be taken care of now while its still early rather than let the issue continue to fester.

It will get worse and worse if people continue to refuse to help anyone else when the system seems geared to be like Scout rolls.
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  #53  
Old 11-22-2019, 03:03 PM
Cuktus Cuktus is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
For the most part, things are very friendly since players have to spend insane amounts of time together in a small space. So you build bonds and want to help each others move up. Theres rarely much ill will.

Its only situations like I describe where this system really takes a downward spiral as it needs to be taken care of now while its still early rather than let the issue continue to fester.

It will get worse and worse if people continue to refuse to help anyone else when the system seems geared to be like Scout rolls.
Maybe there are other solutions that would... incentive player engagement? Maybe make all /afk checks the annoying ones where you have to /list ##### unless you been actively on the agro list for the mob? Maybe make the afk checks even more annoying? /gems till your eyes bleed if you ain't at least tagging the mob?
  #54  
Old 11-22-2019, 03:10 PM
nyclin nyclin is offline
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Quote:
Originally Posted by Grakken [You must be logged in to view images. Log in or Register.]
At 35 no one is soloing EE (except enchanters). You have a 60-80% resist rate. That's why 35 is too low level for /list with current rule set.
the obvious solution here is to sit in the safe corner and quote Atlas Shrugged endlessly while reminding people that they should be able to solo the camp before they can get a manastone, maybe that will deter them from interrupting your experience
  #55  
Old 11-22-2019, 03:11 PM
turbosilk turbosilk is offline
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Quote:
Originally Posted by Grakken [You must be logged in to view images. Log in or Register.]
This mentality is the free epic WoW mentality. I dislike it. Its exactly then mentality which makes me never want to play WoW and why I love early EQ.

This feels like raidfinder to me. Who cares there is a healer not healing, a DPS not DPSing. Its their free epic, just farm it for them.
It's not really any different than killing a raid mob knowing someone with more points will get the drop you want if it drops. You can help kill the mob and advance whoever is in front of you or you can choose not to attend.
  #56  
Old 11-22-2019, 03:16 PM
Cuktus Cuktus is offline
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Quote:
Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
the obvious solution here is to sit in the safe corner and quote Atlas Shrugged endlessly while reminding people that they should be able to solo the camp before they can get a manastone, maybe that will deter them from interrupting your experience
Nah, lets take it up a notch and go with Andrew Ryan[You must be logged in to view images. Log in or Register.]
  #57  
Old 11-22-2019, 03:24 PM
Man0warr Man0warr is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Imagine being #4 for over 30+ hours killing PH as you watch a guy never move an inch the entire time slowly rise into the top position.

Then when that guy hits #1, he still refuses to budge.

This is within the rules and acceptable in some peoples minds.

Shout out to Thesafux - he battled PHs for so many hours and was forced to be behind an AFK automater. Can't imagine how frustrating that has to be watching a guy get a MS when he refused to help anyone else prior.
If the #1 person on the list helped you kill the PHs, what exactly would have changed? Maybe they die a couple seconds faster, which would result in an extra PH/EE over weeks of the camp. Ultimately, no extra Manastones would result.

It's in everyone's best interest to kill the PH. Your solution, even if it's just a rule change, still requires GM intervention to actually enforce - which is exactly what they don't want.

As for requiring anyone on the list to be able to solo, you may as well put the requirement as level 50 to get on the /list for EE and Ghoul/Supp. Even that is too low for some classes.
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Last edited by Man0warr; 11-22-2019 at 03:28 PM..
  #58  
Old 11-22-2019, 03:26 PM
311junkie 311junkie is offline
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It seems silly to me to not require the person in the #1 slot to be able to participate in killing the mob. I think a timer for inactivity of killing the ph or named would be beneficial to reduce entitlement and require said person to be capable to solo and/or bring friends to control the spawn.

If this were really classic could you imagine a situation where you enter a camp and someone sitting there invis tells you: "hey buddy - I was here first, but I can't kill the ph so please do that for me. By the way, I'm also entitled get the first rare drop because i was here first." /afk
  #59  
Old 11-22-2019, 03:30 PM
Videri Videri is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
not fair to change now after a bunch of people already got them the easy way hiding in a corner with an auto-clicker
You can't use an auto-clicker. Some of the AFK checks ask you to type /list 1234 (random number) before you can click the OK button.
  #60  
Old 11-22-2019, 03:31 PM
nectarprime nectarprime is offline
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Quote:
Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
the obvious solution here is to sit in the safe corner and quote Atlas Shrugged endlessly while reminding people that they should be able to solo the camp before they can get a manastone, maybe that will deter them from interrupting your experience
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