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  #591  
Old 11-22-2019, 05:49 PM
derpcake2 derpcake2 is offline
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Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
Imagine being this angry about Everquest in 2019. [You must be logged in to view images. Log in or Register.]
Imagine lulz level of posting as your last resort.

Can't wait until you post shitty shoes.

Along with your choice of mcflurry, make sure to mention which of your awesome connections you consulted, we care a lot.
Last edited by derpcake2; 11-22-2019 at 05:51 PM..
  #592  
Old 11-22-2019, 05:50 PM
Rooj Rooj is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Point being, the issue that you have, at the end of the day, isn't really with Enchanters, it's that you don't think that various camps being soloed by a given class is classic
Please show me in any of my posts where I have complained about Enchanters soloing, or anyone soloing, lol.

Once again, I am here about math, specifically about math related to a single class equating to many.

I know exactly what Classic Everquest is. Classic Everquest is a world with its own laws of nature, in which the developers constantly made changes in order to balance it, in every single patch they ever did.
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  #593  
Old 11-22-2019, 05:54 PM
derpcake2 derpcake2 is offline
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Originally Posted by Rooj [You must be logged in to view images. Log in or Register.]
Please show me in any of my posts where I have complained about Enchanters soloing, or anyone soloing, lol.

Once again, I am here about math, specifically about math related to a single class equating to many.

I know exactly what Classic Everquest is. Classic Everquest is a world with its own laws of nature, in which the developers constantly made changes in order to balance it, in every single patch they ever did.
Please consider the feels-based-balance group, Dolalin can give you an invite. He'll also get you up to speed with how to present fake arguments to support your feels-based requests.

Sending positive thots and players.
  #594  
Old 11-22-2019, 06:10 PM
eunomios eunomios is offline
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Originally Posted by derpcake2 [You must be logged in to view images. Log in or Register.]
Tell us more.

Special people should share their stories.
Okay tash didn't resist except in odd poison immune, or raid boss instances (where there was a supposed full spell immunity but still a small % chance to land).

Everything else resisted a ton - even with Tash - generally every mob that entered camp was tash'd before any other spells were attempted from any class and partly why the eventual nerf to Tash Taunt was considered by live Devs.

There was also a Massive MR overhaul patch at release of Luclin (that lowered MR in many places), and Im certain there was another at a future point of the EQ Titanium timeline.
  #595  
Old 11-22-2019, 06:10 PM
bwe bwe is offline
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You seem upset
  #596  
Old 11-22-2019, 06:16 PM
urbanbo urbanbo is offline
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Join Date: Apr 2013
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Quote:
Originally Posted by derpcake2 [You must be logged in to view images. Log in or Register.]
share your feels

try starting a support group, lots of feels in this thread, maybe crying together brings solace

I don't give a F if it stays or gets changed. Just sharing my 2 cents about the reality of it in '99.
  #597  
Old 11-22-2019, 09:04 PM
DMN DMN is offline
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Quote:
Originally Posted by Rooj [You must be logged in to view images. Log in or Register.]
Classic Everquest is a world with its own laws of nature, in which the developers constantly made changes in order to balance it, in every single patch they ever did.
And according to developers enchanters were nary nerfed a single time from day one to velious. V ritually all buffs, in fact.
  #598  
Old 11-22-2019, 09:13 PM
Jimjam Jimjam is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
And according to developers enchanters were nary nerfed a single time from day one to velious. V ritually all buffs, in fact.
They tashed, charmed and buffed the devs into doing their bidding.

Encs were so OP they were the deep development of Norrath!!
  #599  
Old 11-22-2019, 09:25 PM
Rooj Rooj is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
And according to developers enchanters were nary nerfed a single time from day one to velious. V ritually all buffs, in fact.
While I believe they mostly did a good job of balancing, they are only human and clearly made mistakes (and still do today), such as this one. Also the most prominent difference here is that... they were balancing Live, not P99. P99 doesn't have the same data as Live and we have no way of figuring out exactly what numerical values and formulas were set for everything on Live. Basically its a fuck ton harder to balance things on P99 than Live because so many values have to be guessed rather than already known.

Community discussion and debate has been causing changes in MMOs since they began, and that's not gonna stop today or tomorrow. Developing an MMO is a huge undertaking and devs have been relying on players to assist with balancing, changes, and feedback since the start, and Everquest was developed in this manner as well.
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  #600  
Old 11-23-2019, 12:53 AM
cd288 cd288 is offline
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Quote:
Originally Posted by eunomios [You must be logged in to view images. Log in or Register.]
No, this is your bias concluding such.

AAs were a major selling point to keep people subscribed into another expansion, even though most people hadn't even gotten their kunark progression finished (let alone velious).

Dire Charm was sold by the devs to enchanters as FINALLY a working long duration charm (with a limitation).

If you take a look at the AAs as a whole in Luclin and PoP expansions, you will see that the intent was to fix loose ends and poor viability throughout all the classes.

During live (shortly before kunark -> Luclin) I mainly played enchanter. I gave charming a shot at many points [I was always advised in group/raid to not use it] solo. MR values in live EQ were the absolute devil. Tash resisted, DDs resisted almost 90%, Color stuns resisted, Mesmerize resisted, root broke/resisted, and charm was no exception. << not even talking Charm Duration - but rather what happens after a break - when mes resisted, recharm resisted, color stun resisted, root failed often a charm break left an enchanter with low mana and a pissed off healer.

Yes things resist on p99 - but the resist rates even with tash/malo on live were absolutely brutal in comparison. Part for why I think Wizards get so shafted on p99 is because their Evo nukes were designed to resist much less (8-10% or so) than other classes [not just lures].
Lmao DD resisted 90% of the time? Wtf are you talking about no it didnt
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