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#591
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Quote:
Can't wait until you post shitty shoes. Along with your choice of mcflurry, make sure to mention which of your awesome connections you consulted, we care a lot. | |||
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Last edited by derpcake2; 11-22-2019 at 05:51 PM..
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#592
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Quote:
Once again, I am here about math, specifically about math related to a single class equating to many. I know exactly what Classic Everquest is. Classic Everquest is a world with its own laws of nature, in which the developers constantly made changes in order to balance it, in every single patch they ever did.
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Atomos Human Ranger <Divinity>
Atomos Human Bard | |||
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#593
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Quote:
Sending positive thots and players. | |||
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#594
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Everything else resisted a ton - even with Tash - generally every mob that entered camp was tash'd before any other spells were attempted from any class and partly why the eventual nerf to Tash Taunt was considered by live Devs. There was also a Massive MR overhaul patch at release of Luclin (that lowered MR in many places), and Im certain there was another at a future point of the EQ Titanium timeline. | |||
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#595
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You seem upset
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#596
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I don't give a F if it stays or gets changed. Just sharing my 2 cents about the reality of it in '99. | |||
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#597
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#598
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Encs were so OP they were the deep development of Norrath!! | |||
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#599
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Quote:
Community discussion and debate has been causing changes in MMOs since they began, and that's not gonna stop today or tomorrow. Developing an MMO is a huge undertaking and devs have been relying on players to assist with balancing, changes, and feedback since the start, and Everquest was developed in this manner as well.
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Atomos Human Ranger <Divinity>
Atomos Human Bard | |||
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#600
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Quote:
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