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Old 03-15-2010, 12:31 PM
Ronnie555 Ronnie555 is offline
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Quote:
Originally Posted by Ferok [You must be logged in to view images. Log in or Register.]
You like noticing a discernible difference when you get a shiny new piece of gear?

Wasn't until flowing thought items (high-end velious, maybe one-or-two from Kunark i cant remember) and focus items (PoP) that casters got anywhere near the benefit from their gear that melee classes do.

Just sayin'.
meh.. that hardly balances it IMO. In fact it could almost be spun as an advantage, if you think of it like- casters really don't need much highend gear to be effective.

Melees need gear. If they're poor, they're out of luck. Meanwhile, the casters who can farm for thousands of plat per day at high lvls, don't even need items. That's what you're saying right?

casters also get new spells every few levels. new spells are like new gears. You don't take hits, or hit mobs. That's what gear is for. You cast spells. new spells = new gear
  #2  
Old 03-15-2010, 12:39 PM
Ermonican Ermonican is offline
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If I am remembering correctly, gate spells come out in Velious which should take a bit of the sting out of being dependent all the time. Sow potions are also an option [You must be logged in to view images. Log in or Register.]

But yeah, being a melee in EQ is no walk in the park compared to some other classes. Still fun though!
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Old 03-15-2010, 12:42 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Ronnie555 [You must be logged in to view images. Log in or Register.]
meh.. that hardly balances it IMO. In fact it could almost be spun as an advantage, if you think of it like- casters really don't need much highend gear to be effective.

Melees need gear. If they're poor, they're out of luck. Meanwhile, the casters who can farm for thousands of plat per day at high lvls, don't even need items. That's what you're saying right?

casters also get new spells every few levels. new spells are like new gears. You don't take hits, or hit mobs. That's what gear is for. You cast spells. new spells = new gear
It's not exactly the same. In Kunark, there were a handful of spells that were difficult to get your hands on. I remember in SoL there was a wizard spell that only dropped off Emporer Ssra; that was the closest it ever got to spells being an elite drop. PoP had level 65 spells being only off certain high-end mobs as well, but gear was pretty balanced at that point and the "high-end" mobs weren't that high end, and it wasn't long before everyone had theirs.

Thats kind of the difference. With spells, everyone gets theirs. Not the same at all with gear.

Realistically, with regard to class balance, all of the classes are aimed at being balanced in groups, and in a raid. We could discuss their individual merits in this regard, but that's probably off-topic. In no way are classes aimed at being balanced in Solo PVE. This is painfully obvious, and extends beyond the realm of just pure melee (though they may be the worst shafted in the solo realm).
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