Quote:
Originally Posted by Ronnie555
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meh.. that hardly balances it IMO. In fact it could almost be spun as an advantage, if you think of it like- casters really don't need much highend gear to be effective.
Melees need gear. If they're poor, they're out of luck. Meanwhile, the casters who can farm for thousands of plat per day at high lvls, don't even need items. That's what you're saying right?
casters also get new spells every few levels. new spells are like new gears. You don't take hits, or hit mobs. That's what gear is for. You cast spells. new spells = new gear
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It's not exactly the same. In Kunark, there were a handful of spells that were difficult to get your hands on. I remember in SoL there was a wizard spell that only dropped off Emporer Ssra; that was the closest it ever got to spells being an elite drop. PoP had level 65 spells being only off certain high-end mobs as well, but gear was pretty balanced at that point and the "high-end" mobs weren't that high end, and it wasn't long before everyone had theirs.
Thats kind of the difference. With spells, everyone gets theirs. Not the same at all with gear.
Realistically, with regard to class balance, all of the classes are aimed at being balanced in groups, and in a raid. We could discuss their individual merits in this regard, but that's probably off-topic. In no way are classes aimed at being balanced in Solo PVE. This is painfully obvious, and extends beyond the realm of just pure melee (though they may be the worst shafted in the solo realm).