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#142
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![]() Kanras: thanks for responding a bit with the one aspect of the "aggro" change, but what about the proc rates. They are not generating the same as they were previously to this patch, so there may be something needing a fix. As also mentioned prior it isn't just the proc rates that were off, but the hate in which they generated as well were somehow altered. Thanks in advance!
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#143
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http://www.evilgamer.net/forums/showthread.php?t=58 http://www.thesteelwarrior.org/forum...hp/t-5351.html Main points: Quote:
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#144
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#145
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__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#146
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#147
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![]() Kanras since you seem to be working on hate generated by melee attacks lately I was curious how much different the code on P1999 is from the standard emu code right now. I found a couple of threads that seem to have pretty good evidence/parses that show hate by regular melee attacks was simply (DB + base weapon damage) or DB + base weapon damage +1) for mainhand attacks and just base weapon damage or base weapon damage +1 for offhand attacks.
http://www.thesteelwarrior.org/forum...ead.php?t=3789 They use a shadownight spell with a known hate value and compare the number of swings to gain agro here. They don't actually come to the correct conclusion here because unknown to the parsers and hidden in a post half way through the thread the spell doesn't add hate when not in melee range. If you correct the number of casts of Terror of Terris with this information it comes very close to (DB + base weapon dmg) from above. http://forums.station.sony.com/eq/po...opic_id=110464 Melee end up generating less hate per damage for the same reason that spell crits don't add hate. Hate is based on the base damage of the attack. Melee end up adding a massive amount of damage onto the base damage of the weapon with each hit, but the aggro they generate is based on that base weapon damage (and any base damage bonuses that apply). Rashere | ||
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#148
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![]() Seeing as those posts you are referring to came way after the 99/2000 period i don't see how they should be applied here. By that point gear and AA's were implemented that greatly affected the game mechanics differently aside from just expansions/patches.
Here there is no such thing and how is it now that there is any benefit to having the weapons that were removed by SoE/Verant of being great or high powered weapons such as the ringed mace of the ykesha, blade of the black dragon eye, and Rod of Mourning if they are all now just a generic weapon on the same scale as everything else? I just don't see the point to this, because if you are going to go by the scales that happened way past the timeline we are going to reach here... then maybe implement the other mechanics such as Taunt actually working and other things to help counteract these futuristic changes for the sake of class balance. Besides it isn't fair to those who worked hard for or were fortunate enough to get weapons such as the ones listed prior if they are now just some standard weapon. Even a recent patch of this server showed that certain weapons were to generate more hate than others, this is proof of there being a "difference" between them amongst other weapons which should also include proc rates. | ||
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#149
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#150
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