#31
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Druid sounds like a good idea on paper but in reality druids are always the worst member of any group.
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#32
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I'd take a druid! Ensnare on ENC pet and backup heals / cc / nuke city. Sow is a must mmmmkay
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#33
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Druid or ranger
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#34
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Monk , you need a good puller .
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#36
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I said it once and I'll say it again! You'll need a puller. Warrior trying to pull and tank is tough work. Id highly suggest Ranger or Bard for the 6th member for movement speed buffs and as your groups main puller. Yeah having a shaman or druid to backup heal the cleric is nice, but having a puller is essential to a good group comp.
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*Blue Server* Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) *PQ* Kelliam Shadowscale (57 Iksar Necromancer) | ||
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#37
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I'd take a shooting guard in the second round. You'll never win any championships without good free throw shooting in the fourth quarter, and you need someone who can hit those deep 3s from the Mistmoore baseline.
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#38
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Wizard who knows aggro control.
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#39
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I agree with Druid here since the group has a Chanter for slows and CC. Sow, ports, track, harmony, snare, root, heals and resist buffs all make the Druid a great way to round out that group.
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Kaluppo Wood Elf Druid lvl 60 (blue) lvl 45 (green)
Norezferu High Elf Cleric lvl 60 (blue) lvl 40 (green) Hulkthor Dwarf Paladin lvl 20 (blue) Gavallin Wood Elf Ranger lvl 23 (blue) Jardahni Human Monk lvl 2 (green) | ||
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#40
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Quote:
Once they get sow and track later on they become excellent pullers. As a druid I have pulled unrest, MM, CoM, KC just to name a few. I can single pull just about any camp as long it's not a dungeon where sow and harmony can not be used.
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Kaluppo Wood Elf Druid lvl 60 (blue) lvl 45 (green)
Norezferu High Elf Cleric lvl 60 (blue) lvl 40 (green) Hulkthor Dwarf Paladin lvl 20 (blue) Gavallin Wood Elf Ranger lvl 23 (blue) Jardahni Human Monk lvl 2 (green) | |||
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