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#51
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![]() "Imbuing" a spell into an expendable item? So unclassic sounding I don't even know what to say. I think it would be a port much of the time, and a nuke on raid targets. And it probably wouldn't be super balance-changing as I imagine it.
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#52
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![]() Quote:
Just have a few store bought ingredients. Maybe high or super powerful stuff put in a little bit more of a drop limiter (or cost limiter). | |||
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#53
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![]() One obvious thing for the custom server: get rid of hell levels.
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#55
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![]() Another thing, it's not good to frame the soloing XP difference as a penalty. I would phrase it like "25% XP bonus for grouping". Or maybe do something like "5% XP bonus per party member" so that everyone doesn't just duo.
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#56
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![]() Quote:
Its an illusion. Think David Copperfield.
__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#57
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![]() Quote:
__________________
Firespark <Castle> The wizard
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#58
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![]() I fully support a Classic+ server that attempts to balance Classic EverQuest. I would even go one step further than you and nerf root rotting and kiting in general. Hell, I'd just get rid of all run speed buffs and make it so that Root breaks on damage like Mes. Anything to get rid of 'cheese' and make EverQuest more difficult would be fine in my book.
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#59
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![]() Quote:
Massively buff Harvest? Say, make it return 25% mana on a 3 minute recast? Introduce a new spell line of low mana, moderate damage nukes to give them some reasonable sustained DPS? (Shards of Dalaya did this). Add a droppable/easily obtainable Wiz nuke clicky that's comparable to the JBB/Burnt Wood Staff? In other words, what would you have to add to Wizards to make them an attractive option to invite to your group? Because currently they offer nothing. Mages, Necros and especially Enchanters all offer substantially more. Wizards inarguably need something, so what could it be? | |||
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#60
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![]() Quote:
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