#71
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I'm not criticising the staff, mind you. But no game that ever was, is, or probably will be will be devoid of all exploits/bugs/cheats/dupes/etc. | |||
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#72
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#73
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We can argue about fast travel etc. but I'd say it's a little hard to argue that EQ is so immersive when if you're trying to get a specific drop and sit in the same room of a castle for 4 hours with a group of friends waiting for a named to pop. Interesting story, lore, and set pieces don't define good gameplay design. You can get immersion and lore at a renn faire, doesn't make renn faires good games (you know... cause they're not games), and it doesn't mean they aren't fun. Other than "immersion" what game play mechanics do you enjoy about the game and feel are superior to other games? If its "player interactions" I'm gonna go back to my comment about eq being a chat room with a game attached. | |||
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#74
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EQ's not a perfect game by any means and there's plenty wrong with it--I often describe it as a case of taking the bad with the good. However, the good is very much real, and it's a well-suited game to a certain audience. I haven't spent ten years here merely due to nostalgia; EQ works for what I want out of an online game at this stage of my life. Danth ** I actually had to quit Vanguard--a game I basically liked--because the rate of button-spam was so high it was threatening long-term RSI-type injury. No thanks. | |||
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#75
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As for what it has over other games when gameplay is concerned? It's not so balanced that it's homogeneous. Allowing different ways to solve different problems. There are so many different styles of soloing for example. I would argue the ability for an enchanter to change their form and access locations they wouldn't otherwise to be part of gameplay. In many games this would be considered "Stealth" gameplay. It isn't just limited to enchanters, of course, which is why I used them as examples. The game doesn't just not hold your hand but provides you more tools to achieve the things you want to do. There's less restrictions. Sure, waiting for something for hours to spawn may not be engaging but the entire game isn't about that either. That's no different than waiting for another week or so for a raid lockout isn't engaging or fun either which other mmorpgs use aplenty and rare drops aren't limited to just EQ (many games have drops that are in the 0.01% drop range.) The fact is EQ is a game. That provides many things that other games don't and has things that are superior to other games (lore and immersion.) so for those players where these things matter. I'd argue it's subjectively a better game than the alternatives. After all.. I am enjoying my so far brief time back here than them. In the end though we're both EQ players and I think we're arguing semantics. Haha. [You must be logged in to view images. Log in or Register.] | |||
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#76
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Reason I stopped logging on.. always wanted to play a Druid so mained that for Green (despite crazy overpop of that class) Got to 29.. realized there are no more outdoor zones/charming opportunities. Realized gameplay is now refresh damage shield and cast one nuke in dungeon groups. Meh. Better things to do. Sad but it is what it is.
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#77
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__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#78
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#79
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Eq mechanics/gameplay do a lot to make the game more satisfying to play. Sitting on a boat for 30 minutes sucks in the moment but it adds value to other aspects of the game.
__________________
Shenethax - Iksar Shaman
Xerrick - Iksar Necromancer Numdiar - High Elf Mage Zekdos - Troll SK | |||
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#80
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For your first point: I think a lot of developers anticipate and build for emergent game play, emergent gameplay is a good element that a lot of games try to promote. In fact, the amount of emergent game play/flexibility in classes in EQ seems a lot more limited than many other games IMO. That being said: EQ did nerf things, and not just emergent elements. And because we're playing in a specific time line we don't see all the nerfs and balances that the developers took. And I would agree EQ tends to be simpler than modern MMORPGs, allowing it to be a little easier to play casually while advancing (even without a tutorial) and a more relaxed pace for an MMORPG, but many games in general you can simply set your own pace no matter what. That being said: I would argue that content pacing is *very* slow compared to other games. You can spend hours (days) sitting in one spot waiting for access to a specific monster or piece of loot, and generally you do this at a point where combat against the target is easy or totally trivialized making the waiting, not the fighting, the task that is being rewarded. Sure high end items/raid bosses etc. drop loot without being easy fights but generally rare drops from monsters leveled 20-40 will be camped by people who can farm them with little to no risk, which brings up the slow pacing again: not only can it take hours or days of camping your monster but that can be camped by an individual or rotation of individuals which locks out content to you. Is it the worst game? No, not even in the same dumpster fire ballpark as ET. Overall I'd say it's about average in terms of mechanics and gameplay, and there's nothing wrong with liking a game that isn't the best of the best... but arguing it's significantly above average seems a bit wonky. There are reasons EQ died out and WoW went on strong beyond just SOE's internal politics. And what one person (or 2500 people) enjoy does not dictate what good, general gameplay principles are. Feel free to enjoy games with bad design principles, not everything you enjoy has to be the best type of that thing. | |||
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