#1
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Spectre run speed
I remember these being just a bit slower than regular unencumbered run speed. They seem to keep pace with sand giants. What do u pals think?
I haven't done them in a while as I maxxed out to 50 a bit ago, just thinking we can crowd source to make them a little more classic. | ||
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#2
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I remember spectres being standard, but maybe I'm wrong.
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#3
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The highest level spectre (in Feerrott at least), seems to have completely different statistics, running and attacking at a much higher speed compared to the other spectres.
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#4
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Quote:
Quote:
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Last edited by Dolalin; 12-10-2019 at 03:29 PM..
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#5
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There's my guy
Let's make them classic | ||
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#6
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Ok here's another piece and maybe need Torven logs..
I remember resisting spec life tap when they were green to me at times. Then the hardest one is I have a vague memory of them casting a gate spell to go back to island if they lost aggro and were off island. I don't think it even said a Spectre begins to cast a spell, they just do that if they were idle and not on the island. I also remember if I gated far enough away this would happen. However, if I went near the water again, they'd all start chasing as a reaggro. I love cool and normal EQ research time. | ||
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#7
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Message a mod and have them move this to Green Bugs.
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#8
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Aye aye
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#9
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From RoZ / Kringe there's a wealth of "mined" info including npc run speeds on that mqemulator.net page
Confirms spec speed I'd wager they were clinging darkness speed and not ensnare speed | ||
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#10
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Quote:
__________________
EQ Emulator population tracker - https://unixgeek.com/eqemu.html
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