#61
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Looking forward to seeing the vids, hope to learn a lot. Let me know if you need help CRing. | |||
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#62
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Will pay 3k, its all I have atm. | |||
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#63
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#65
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#66
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Classic mechanics argument doesn't matter at his point. The dev's have made plenty of executive decision for the health of the server. Now if they dev's are happy with things as they are, then i wish they would make a statement, so we can put this whole thing to rest, accept it and move on. | |||
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#68
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Let me give you a point of view from a Cleric whose wife is a pretty damn good enchanter and who has grouped with many other enchanters since sometimes during the night when you need group mates to fill a group there are only druids, ench, and shamans lfg and on my many alts.
A- My wife charms mostly low blues and light blues. Her charm breaks in spurts. She'll hold on to it for 5-10 mobs without a break. But then it will break 3-5x in a row, leaving her OOM. She also CC's (one of the few who do). The charm seems to break almost every time 3+ mobs are pulled, without fail. B- Most enchanters want to be mages. They don't want to CC/buffbuff, stating they can either CC/buff or charm, that they don't have enough mana for both. Which is true. This isn't blue and people aren't twinked out with a extra 150cha or extra 200+hp. C- When grouping on my alt.. most enchanters who charm die a lot. Because breaking during a fight hurts and if group cleric doesn't stun it immediately ench will die to the hasted/buffed pet in 3 rounds of attack. Specially with rogue mobs able to front backstab sometimes, for some reason. D- Other people in group exacerbate this issue because they tell the ench to charm above all else even to point of no CC... but then they don't support charm breaks. They even blame ench for wipes because ench died to it's own charm after the X class dotted it on accident and ench couldn't fast mez and recharm it. A fully buffed and hasted pet who then moves to healer will wipe a group fast during a multiple pull. So while enchanters are super powerful when charming, they can be more of a hindrance than a boon sometimes. I've noticed that after 40 this is less of an issue since mobs seem to level out with hp/dmg and the ench keeps growing. | ||
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#69
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Last edited by TripSin; 12-23-2019 at 02:21 PM..
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#70
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My point in my earlier post was to refocus the discussion not on high-end min/max content, but on garden-variety grouping content.
However, given this, I might consider changing my position: Quote:
If they inquire further you can educate them upon their duties when charm breaks. I've been in groups where both enchanters wanted to charm. That's not happening. I don't need both enchanters dealing with charm breaks at the same time - and I'm pretty sure that's the original definition of Murphy's Law. "If there are exactly two ways to do something, and one of them results in catastrophic failure, then someone will do it that way." -- Enchanter charm requires taking on certain risks for a massive boost in power. With a knowledgeable partner/group etc, those risks are massively reduced. Without those risk reductions, it's a hop skip and a jump to a TPW. I think the design is fine as-is. Charm never tells you when it's going to break, and so as a result you are riding a bucking bronco. You're going to get thrown off, it's just a matter of when. Haste your pet or give it too many advantages, and those will come at you once charm breaks.
__________________
Benanov - ERU CLR
Jakorsis - IKS SHD (retired) | |||
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