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#21
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Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | |||
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#22
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![]() You’re looking at it the wrong way.
Green is the point of Blue. Always was. They had to rebuild Norrath, it took them 10 years to finish it, and when they did, they launched the server they had envisioned from the very beginning: Green. Teal is a temporary offshoot of Green that will rejoin. Red doesn’t seem to have more than 20 people, so we’re not losing any significant population there.
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#23
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![]() Your feelings are important to us. Please let us know how this helps.
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#24
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![]() There are good and bad things about having Teal. High server pop makes finding a group in the popular zones difficult and getting rare items almost impossible.
However, it also sucks that there are zones which are completely empty. I'm tired of leveling in guk and unrest. There are other zones that are completely barren, but people would rather wait 5 hours to get in a group in one of those zones rather than go somewhere with a slightly lower ZEM. | ||
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#25
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![]() Over the weekend I saw well over 1300 people between Green and Teal. You folks should remember what the early live servers were like when they got much above 1000, everything is overcrowded. Everything.
They shouldn't merge Green and Teal until they're 132% sure that they're not going to be exceeding 1k on the merged server. And I'm not sure they're really going to be able to do that until Velious launches. Only possibility for an early merge is founded on the assumption that they can very easily spin up Teal again and offer to move people, but I would assume the P99 team is probably not real enthusiastic about splitting and merging several times. | ||
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#26
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Players: 430 TealStatus: Players: 378 @9:30am est When servers on live exceeded 1000 players, the problems from crowding were a lot different. People would get massive lag spikes and would ld like crazy. We don't have that problem anymore and the server pop only goes beyond 1000 on peak hours like weekends or 7pm-midnight. | |||
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#28
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#29
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![]() When even I see low pop 500-600 on offpeak I say YESSSS.... Run over to places like Manastone, Guise, Ruby Chest, etc and it's like 6 deep.
So I can't imagine what these list camps or even high contested camps would be like since we now have all the info to be efficient. No more random exploring trying to find a good spot to hunt. People B-line directly to specific camps at each lvl range to max their time so it get's crowded quick. | ||
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#30
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![]() Blue was way overfarmed
Fresh starts are fun Go get an impossible estrogen burger from BK | ||
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