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View Poll Results: Remove exp penalty burdens?
Yes, see more tanks and play what I want 58 52.73%
No, my poopsock wants 68% more exp for myself and my group 52 47.27%
Voters: 110. You may not vote on this poll

 
 
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  #11  
Old 12-26-2019, 12:47 PM
mycoolrausch mycoolrausch is offline
Kobold


Join Date: Nov 2014
Posts: 171
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Quote:
Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
Absolutely false, it amazes me that there’s a new thread perpetuating this myth on about a weekly basis. Hybrids require 40% more XP, monks 20%, INT casters 10%.

Assuming everyone is exactly the same level, hybrids get 1.4x, monks 1.2x, and INT caster 1.1x more XP than a non-penalty toon in same group. So 5 clerics/druids/shamans and a paladin in a group, the whole group is awarded full XP, but paladin gets 22% of it and each other gets 16%.

With all the incredible game content/mechanics knowledge in the p99 community, the number of people that cannot understand this is just incredible. All groups get the full XP value from the mob, and all groups use exactly the same formula to divvy up that XP; the penalties and bonuses are just modifiers to individual characters in the formula.

For relevant joke, see sig below.
The end result is still hybrids sucking up more of the XP, and so its advantageous to not invite them over a non hybrid. Unless you think you can kill X% more with the hybrid (you can't, because you're clearing ahead of spawns anyway).

It should work like WoW where every single character gets an equal static amount of XP, either solo or based on number of people in their group, and the experience required to level is the same for every character. But it's a convoluted system that makes no sense and I imagine is inherited from some ancient MUD 50 people played.
 


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