#141
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Oh soup, such irrelevant comments as always.
Most great film directors don't know how to actually build a camera. Does that mean they don't know how to make good movies? You don't need to know how to write computer code to know how to design a game. Quote:
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#142
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the sooner you stop posting hilariously sad walls of text laced with visions of grandeur the sooner the healing can begin
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#143
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#144
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- you appeared out of nowhere on the forum of a very successfull server (welcome to you) - but you did it only to rant and whine about how you don't like what is being done (because it could be so much better in a completely irrelevant way) - doing so you showed a complete lack of respect towards the designers who work their arses off to keep the thing going the way they want it, - You compare yourself to people who are experts in a field after having done very lengthy studies. Sorry for being blunt, the only thing you proved being an expert at is making yourself look like the organ hanging between a man's legs So in light of this summary and coming back to this quote of yours, we can clearly say that it is a situation of an idiot calling someone elsse an idiot. I'd take that as a compliment if I were Soup. Nagash/Petitpas | |||
Last edited by Nagash; 06-05-2011 at 06:13 PM..
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#145
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#146
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#147
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In amount of time you can level a non twinked character to 60 on p99, a SKILLED developer will probably only finish working on a SINGLE small zone like Blackburrow... | |||
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#148
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Now, that aside, when you go to the main page of the p1999 website it specifically says the goal here is to recreate the classic Everquest experience. Hence, my argument that you can't recreate the classic Everquest experience without modifying the game such that people must play it as it was intended to be played and as it actually was played when first released. Moreover, I also argue that part of why the "classic EQ experience" was so memorable for all of us was because of how groundbreaking it was. The flaws of the game weren't as detrimental back then because (A.) we simply didn't understand the game as well, and (B.) even when we did find out about the flaws it wasn't like we were going to stop playing the game, given how it was one-of-a-kind. To create a gaming experience now that is on the same level of immersion as what the classic EQ experience was, the problems must be fixed and extra depth and/or unpredictability needs to be added as well, so that the game can be approached in 2011 as it was in the past. And, make no mistake, there were certainly a large number of players who did indeed get fed up with the horrible class balance post original-EQ and stopped playing. When you put hours upon hours upon hours into a character, and then come to find out that you are actually rather useless later in the game and/or that you can't even play the majority of the content without very specific setups, it greatly sours the experience. The power of classic Everquest is that we look back upon it as a first love and/or a "what could have been". Nostalgia wields great power. Anyway, apologies if it comes off as being a know-it-all (or unsupportive towards the developers). I don't know it all but I do know what I know about this, which is a large amount. Perhaps game theory and learning from history is not interesting to you and all you care about is EQ exactly as it was coded, and not EQ as what it represented, but I believe the latter is much more important than the former.
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#149
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#150
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Given how the majority of the replies to your post have been negative I'd say you are mistaken. | |||
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