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#21
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![]() a dark elf ranger would be cool.
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#22
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![]() My new class: Demonic Possessor (ok it needs a catchier name)
Can take direct take possession of a mob, so a charm-like function, except that the player takes control of the creature like in Project M. Whilst in Possession of the mob, the PC's body is helpless with severe AC/resist/dodge/parry nerfage to basically make it very risky process in the presence of adds. If the Possessed mob dies (leaving no corpse) the player returns to his own body. The duration is variable and the spell could end before going full length. Perhaps mana is expended over time in maintenance of the spell, and the amount of mana expended depends on mob level. Spell breakage would come with a heal on the mob to its pre-possessed state, and a no-fail memblur just so the PC is not ganked instantly upon breakage, that way you don't need to give the class enchanter tools like stun/mez/blur. Allow the PC to summon pets which are instantly possessed, for those occasions when you are fighting things that are immune to possession. Available to Dark Elves, Humans, Gnomes, Erudites, Iksars. If we are inventing a new class lets go the whole hog and allow evil High Elves, and give it to them too. | ||
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#23
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![]() Polixenes: I had started writing my post and when I finished it yours was before mine, it sounds like we have almost the same idea :P
Necro/Enchanter Hybrid Their main ability would be able to possess a mob and while they're possessing it, it drains the mob health and transfers it to your character, and allows you to play as the mob and attack anything you want. While you're possessing something you have NO control over your actual character, but your character takes 70% incoming damage. It's a much longer lasting and more durable charm, that lasts longer than any other charm. Other skills include lulling, life taps (though much less powerful than Necromancers), fears and snares. They also have an invis that works as a regular AND undead invis at the same time, but it's self only. They can't FD, but have a fast-casting unlimited AoE mesmerize/mem blur that lasts for up to 10 seconds so they can get away.
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Last edited by Hottbiscuits Dreadmuffin; 06-07-2011 at 11:01 AM..
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#24
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![]() Cloth class that uses a 2 handed weapon has super high DPS fire/magic based abilities but no defensive stats to speak of and has a cool down that turns him into Cthulhu like monster and reduces all the damage he takes and increased his DPS for short time as well as a high fire based DS.
As a caster who melees he should have some abilities to close the gap on the target like a quick casting stun but no nukes to speak of. | ||
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#25
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![]() I'd make a class called Zeelot
It'd be a shadowknight with the innate ability to death touch any player named Sodapop, Tralina, or Chtulu.
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Zeelot <TMO>
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#28
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![]() Bards have the hybrid exp penalty being an enchanter/warrior. The ranger and caster dps issue was addressed on live with foci and AAs, guess you'll have to live with them here until we see what the plans are post Velious. And druids and shaman were given the ability to main heal in groups with the Renewal line around LDoN.
As a game that is heavily based on D&D it seems like most classes are represented though some (like the berserker) won't ever be on p99. I put the beastlord as both a magician and a shaman/warrior hybrid. So of all the hybrids, the only one not represented is a wizard/warrior which could fill the role of those warriors who love to dps in berserker rage instead of tank. Though if you want to make a class to fill voids necessary, a blood mage or other class that could heal through doing damage would also be nice. | ||
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#29
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![]() enchanters that were worth a shit.
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#30
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![]() My idea is a cloth mage that duel wields around 20 and he procs lower lvl nukes off his wpns his utility is lower lvl ds At 50 he gets lvl 12 pet and at 60 get 19 20 pet his ancient spell at 60 would be 20% haste to pet 50 ap but even at 60 there procs are minimal. DMg so they online with ranger dps xp penalty. Gnome delf woodelf half elf. Disc 55 increased proc rate 60 disc increased damage shield buff makes any DMg shield 25% better casts on group also lowest hps class of all hybrids
Now for a non hybrid class barbarian rage is bonus DMg no rage hit like war so leather in hightest hps just below warrior also have 10% movement speed at lvl 1. 2 hand wpns only.rage is acquired by attacking or being attacked. At 55 disc increased rage per hit 60 8 second of 50% parry races barbarian ogre. Troll and human. I wanted to make more reasonable classes everyone. Pick op classes rather suggest regular classes | ||
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