#1
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Skillup Rate RNG
I've been maxing casting skills on my Ogre SK every level for a while now.
I recently got 46 which is when casting skills finally cap at 235. I spent about 10 minutes getting Abjuration from 230 to 235. I spent about 10 minutes getting Divination from 230 to 234... I've now cast Locate Corpse over 1421 times, and I have yet to get the last point in Divination. Anyone else seen some extremely bad / strange skillup RNG? This is the stuff that makes me feel like streaky RNG isn't just a rumor, but statistically evident. | ||
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#2
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Yeah jc is a nightmare I will get 3 skill ups in a row then dump 500 plat and get nothing on the next 15 combines
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#3
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the skill RNG being streaky is not just a rumor. You can see a repeated pattern even when it's moving along - you'll see 15-20 fails, then a short period where you get one to three skillups, then off on another long fail sequence.
I looked at the core RNG function that the EqEmu code is using, and it's just the usual perfectly good RNG call from the c++ std library using the "Mersenne Twister" algorithm. That is a good quality (i.e., not streaky) generator. Assuming that the P99 code is probably using the same call, it means that the observed streakiness is not coming from the RNG. I think there almost certainly is some other processing going on underneath the hood that is affecting the results. I am planning to trace what all happens on a skill roll from the time the rng generates its number all the way up to when the skillup result happens to see if I can see any other stuff going on.
__________________
The Ancient Ranger
Awake again. | ||
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#4
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Quote:
__________________
EQ Emulator population tracker - https://unixgeek.com/eqemu.html
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#5
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If skill up rng isn’t so random and we accept this(and I agree) what does this mean for loot drops?
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#6
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#7
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If something has a 50/50 chance of happening, then it will tend to not have streaks of 5+ very often. They'll happen, but you'll be able to predict quite accurately how often a streak of any given length will happen. On p99, something that has a 50/50 chance of happening has streaks of whatever length too consistently for the RNG to actually be even close to actually random. | |||
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#8
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You get 3 skill ups over 3 seconds then nothing over minutes and that happens somewhat consistently. Who hasn’t experienced this... a lot? That is clearly not totally randomized over the longer time period. There’s some formula with variables. | |||
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#9
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#10
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The streakyness seems to occur on drop rates aswell. And FD fails. steaky rng
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