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  #21  
Old 02-05-2020, 02:41 PM
Nirgon Nirgon is offline
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Originally Posted by Smellybuttface [You must be logged in to view images. Log in or Register.]
Locket would be an interesting one considering someone would actually have to /list twice in order to actually recharge the item.
Or just save it for mischief/fire pots and make it a one time usage deal.
  #22  
Old 02-05-2020, 02:43 PM
Erati Erati is offline
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Locket n Fungi staff were the 3rd drop “ultra rares” what did that actually equate to w odds of dropping?

seems these lists where people want the 3rd drop are gonna be roughh
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  #23  
Old 02-05-2020, 03:39 PM
sedrie.bellamie sedrie.bellamie is offline
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Originally Posted by drdrakes [You must be logged in to view images. Log in or Register.]
Kinda seems like making the legacy items nodrop would solve more issues than /list in a much simpler way.
  #24  
Old 02-05-2020, 08:53 PM
Wallicker Wallicker is offline
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If your #1 of list at staff camp you shouldn’t be allowed to loot a tunic, that would atleast incentivize the others at the camp.
  #25  
Old 02-05-2020, 08:56 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Originally Posted by Wallicker [You must be logged in to view images. Log in or Register.]
If your #1 of list at staff camp you shouldn’t be allowed to loot a tunic, that would atleast incentivize the others at the camp.
This is actually a solid idea. Or at least a one-tunic limit so someone can't sit @ that camp and loot 3 tunics and a staff in one go.
  #26  
Old 02-05-2020, 11:43 PM
uygi uygi is offline
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My idea is that while prenerf staff is dropping, make the tunic a separate /list so people can only go for one or the other. Same thing at CoS and locket, force them to pick a priority and leave the other drop.

The real issue at a /list camp for mobs that require a group is, there is then an incentive to "kill" the people above you. If 10 people are on RoM /list, you'd be a fool to help kill Emp cus the XP group (that not everybody can be in) could just not heal you so you'd die and fall off /list.
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  #27  
Old 02-06-2020, 01:30 AM
Natewest1987 Natewest1987 is offline
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I might be misinformed, but I assumed that the list was only for legacy items ? Did they explicitly say it would continue past the removal of the current list items ?
  #28  
Old 02-06-2020, 03:26 AM
Smellybuttface Smellybuttface is offline
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Quote:
Originally Posted by Natewest1987 [You must be logged in to view images. Log in or Register.]
I might be misinformed, but I assumed that the list was only for legacy items ? Did they explicitly say it would continue past the removal of the current list items ?
“ “It only applies to a very few, highly contested, NPCs, which drop "legacy" items (ie. items which will soon be removed from the game).””

Legacy items are just “items which will soon be removed from the game,” doesn’t imply that it’s only “Classic” zones.
  #29  
Old 02-06-2020, 12:15 PM
Erati Erati is offline
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Quote:
Originally Posted by Natewest1987 [You must be logged in to view images. Log in or Register.]
I might be misinformed, but I assumed that the list was only for legacy items ? Did they explicitly say it would continue past the removal of the current list items ?
Ton Po's, Locket of Escape, Rod of Annihilation, Rod of Morning, Fungi Staff, Circlet of ShadowS are all Kunark legacy items

there are however some lower tiered legacy Kunark items as well

Moss Covered Twig, Gem Encrusted Ring, Ringed Mace of the Ykesha, Totem of Wizened Spirits are a few that come to mind...not sure how they will handle all this Kunark has ALOT of items that get removed.
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  #30  
Old 02-06-2020, 01:30 PM
Polycaster Polycaster is offline
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
How is a list system gonna work @ a camp like Fungi King, which in early-era Kunark, will require a full-group of people to clear?

If people thought manastone caused drama, just wait till multiple pug groups are all vying to... not kill the mob cuz they don't want to help anyone else.
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