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  #1  
Old 02-18-2020, 06:04 AM
Smellybuttface Smellybuttface is offline
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Originally Posted by Natewest1987 [You must be logged in to view images. Log in or Register.]
Every time I end up having to group with a hybrid, they are usually more than a few levels ahead of me. They’ll work their way into groups and then stay at that scene well past the point of robbing everyone else of their fair xp. It’s not uncommon to see hybrids clinging to goblins in HK from 35-37, where as most other classes seem to move on by then.

You are also probably far more likely to end up with more than one hybrid during your session after you open the gates for the first.

It’s really a dirty thing the original developers did to hybrids. The whole thought process being adding a penalty to them to offset additional kill speed would be great if mobs didn’t die seconds after they spawn and weren’t attached to fixed timers anyway.
Well the worst part is that hybrids don’t have a large inherent benefit to offset their penalty. They don’t kill faster, dont add any real amazing utility to a group. Would much rather just root the mob and let the Warrior tank it then deal with the “opened door” of multiple hybrid penalty’s.

Lessons learned: make your hybrids after Velious, go solo, or group with friends or guild mates that are fine with the exp penalty. Don’t inflict it on a group of randoms.
  #2  
Old 02-18-2020, 10:13 AM
Natewest1987 Natewest1987 is offline
Sarnak


Join Date: Sep 2019
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Originally Posted by Smellybuttface [You must be logged in to view images. Log in or Register.]
Lessons learned: make your hybrids after Velious, go solo, or group with friends or guild mates that are fine with the exp penalty. Don’t inflict it on a group of randoms.
lol one more lesson:

careful who you make friends with, less you could end up with a hybrid that always wants to group with you.
  #3  
Old 02-18-2020, 10:57 AM
cd288 cd288 is offline
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Join Date: Apr 2018
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Quote:
Originally Posted by Smellybuttface [You must be logged in to view images. Log in or Register.]
Well the worst part is that hybrids don’t have a large inherent benefit to offset their penalty. They don’t kill faster, dont add any real amazing utility to a group. Would much rather just root the mob and let the Warrior tank it then deal with the “opened door” of multiple hybrid penalty’s.

Lessons learned: make your hybrids after Velious, go solo, or group with friends or guild mates that are fine with the exp penalty. Don’t inflict it on a group of randoms.
Definitely disagree when it comes to Bards. At least pre-when Enchanters get Clarity, that Bard regen can be huge for helping healer downtime by saving them from having to heal. In the high teens, we did a Befallen basement crawl without even having a healer just using the Bard regen and it was still pretty efficient. Once Enchanters get Clarity and the haste and slow spells just become that much better, I think Bard helpfulness goes away. But I definitely don't mind a Bard before then.
  #4  
Old 02-18-2020, 11:07 AM
Smellybuttface Smellybuttface is offline
Sarnak


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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Definitely disagree when it comes to Bards. At least pre-when Enchanters get Clarity, that Bard regen can be huge for helping healer downtime by saving them from having to heal. In the high teens, we did a Befallen basement crawl without even having a healer just using the Bard regen and it was still pretty efficient. Once Enchanters get Clarity and the haste and slow spells just become that much better, I think Bard helpfulness goes away. But I definitely don't mind a Bard before then.
True, that is a good point. It’s much more painful at lower levels when they don’t have a good repertoire of songs but still have the penalty. Higher levels a bard with an instrument running heal song/mana regen is pretty damn strong. Have grouped with exceptional bards that can weave songs, mez adds, and keep up pulls simultaneously.

Even worse that the other hybrids have the penalty even before lvl 9, but don’t actually even get semi-decent spells till then.
  #5  
Old 02-18-2020, 12:19 PM
cd288 cd288 is offline
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Originally Posted by Smellybuttface [You must be logged in to view images. Log in or Register.]
True, that is a good point. It’s much more painful at lower levels when they don’t have a good repertoire of songs but still have the penalty. Higher levels a bard with an instrument running heal song/mana regen is pretty damn strong. Have grouped with exceptional bards that can weave songs, mez adds, and keep up pulls simultaneously.

Even worse that the other hybrids have the penalty even before lvl 9, but don’t actually even get semi-decent spells till then.
Yeah plus if you are having trouble finding an Ench (happens more than people think) those mez and haste/slow songs can be a game changer too.
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