Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-11-2011, 04:56 PM
Diggle Diggle is offline
Aviak


Join Date: Jun 2010
Posts: 57
Default

or, OR! if you're into killing dragons and the like, 2-3 wizards can KS entire raid forces because melee dps is garbage now! ^_^ Wizards out damage -everyone- on boss mobs now. Point blank.
  #2  
Old 06-11-2011, 11:29 PM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,903
Default

Quote:
Originally Posted by Rais [You must be logged in to view images. Log in or Register.]
Wizards don't climb up the dps scale for groups till they get innate spell crits. Till that happened they are warriors dps wise.
Wizards are far, far below Warriors in DPS.

Wizards are below Paladins DPS.

They are even below fully-hasted Bard melee DPS.

That's what happens when you have a game where only the melee characters get equipment that really improves their abilities and there are better avenues for increasing melee DPS - haste vs. the mana regen a Wizard can get at best...haste wins. Not to mention melee characters (aside from Bars) get disciplines and that Strength/Dexterity buffs improve DPS whereas increasing stats relevant to casters doesn't.

Quote:
Originally Posted by Diggle [You must be logged in to view images. Log in or Register.]
or, OR! if you're into killing dragons and the like, 2-3 wizards can KS entire raid forces because melee dps is garbage now! ^_^ Wizards out damage -everyone- on boss mobs now. Point blank.
Wizards are indeed helpful for killing bosses but, in my experience, the gap shrunk when Kunark came out. Back in Original EQ, melee classes didn't do much damage against the Dragons/Gods and Wizards were the only casters that could really damage them because of resist rates.

In Kunark, melee DPS vastly increased from what it was in Original EQ while at the same time caster DPS became relatively worse. Wizards are still useful for blasting bosses but it isn't really necessary like it was in Original EQ (although it wasn't 100% "necessary" there either since you can beat anything if you simply have enough Clerics to endlessly C-heal, but it was certainly MUCH more sought after and it's more realistic to have some Wizards around rather than a shitton of Clerics).

When Velious comes out the gap will widen even further. Melee will get even better equipment and monsters will resist even more and have even more HP.
__________________
  #3  
Old 06-12-2011, 03:52 AM
karsten karsten is offline
Planar Protector

karsten's Avatar

Join Date: Oct 2009
Posts: 1,892
Default

Quote:
Originally Posted by Diggle [You must be logged in to view images. Log in or Register.]
or, OR! if you're into killing dragons and the like, 2-3 wizards can KS entire raid forces because melee dps is garbage now! ^_^ Wizards out damage -everyone- on boss mobs now. Point blank.
__________________
Noah, the Loincloth Hero
Ogre High Jump Champion 2019
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:55 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.