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  #1  
Old 04-21-2020, 06:53 PM
Mirox Mirox is offline
Aviak


Join Date: Dec 2010
Posts: 92
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Quote:
Originally Posted by Pengting [You must be logged in to view images. Log in or Register.]
Whenever I try to overwrite this file. It doesn't let me it will always revert to Levitate only. I can add Custom Spells in there and they stick like Guise of the Deceiver (Can you add this into your build?) but trying to add Malise and Malisement doesn't work if I edit the file.

P.S I even checked that I had editing rights and still it lets me save, I reopen the config and its there, I cast the spell to test it and it reverts.
Yeah, my apologies. I spoke too quickly. I didn't realize how I hardcoded some options that were planned to be used in the future like this section we are talking about. Unfortunately, it overrides it if it doesn't exactly match ["levitate"].

This has been fixed in the dev branch to include the two additional malo spells and it will now only make sure it contains the hardcoded items, and will let you add things.

I am working hard on getting a release pushed out from the dev branch. I am about 70% or so of the way to a release. I need to finalize custom Triggers and polish some stuff up.

The only thing that is auto parsed are spells that use the line You begin casting such and such and only if they are found in spells_us.txt. Clickies normally don't work like that, so I am making a custom trigger system. In your version (0.5.1 probably?) you should be able to add rudimentary custom triggers via Settings -> Spells -> General -> Custom Timers - Edit.
Last edited by Mirox; 04-21-2020 at 07:03 PM..
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  #2  
Old 04-22-2020, 01:16 PM
Pengting Pengting is offline
Large Bat


Join Date: Jun 2019
Posts: 11
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Quote:
Originally Posted by Mirox [You must be logged in to view images. Log in or Register.]
Yeah, my apologies. I spoke too quickly. I didn't realize how I hardcoded some options that were planned to be used in the future like this section we are talking about. Unfortunately, it overrides it if it doesn't exactly match ["levitate"].

This has been fixed in the dev branch to include the two additional malo spells and it will now only make sure it contains the hardcoded items, and will let you add things.

I am working hard on getting a release pushed out from the dev branch. I am about 70% or so of the way to a release. I need to finalize custom Triggers and polish some stuff up.

The only thing that is auto parsed are spells that use the line You begin casting such and such and only if they are found in spells_us.txt. Clickies normally don't work like that, so I am making a custom trigger system. In your version (0.5.1 probably?) you should be able to add rudimentary custom triggers via Settings -> Spells -> General -> Custom Timers - Edit.
Might want to check then Malosi the 49 spell too?

Might want to add Malosini 57 Shaman Spell and Malo the level 60 spell just to be sure?
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  #3  
Old 04-23-2020, 08:56 AM
Mirox Mirox is offline
Aviak


Join Date: Dec 2010
Posts: 92
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Quote:
Originally Posted by Pengting [You must be logged in to view images. Log in or Register.]
Might want to check then Malosi the 49 spell too?

Might want to add Malosini 57 Shaman Spell and Malo the level 60 spell just to be sure?
Those spells are all fine. The only spells with a type 9 calculation that have 0 duration are: ['malise, 0', 'malisement, 0', 'bind sight, 0'].
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