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#1
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![]() The argument against "MY CLASS GOT NERFED [to classic]" is that all of the reasons for change are due to research. All that research has been posted in the bugs forum. All that research is available to anybody. All that available research can lead you to understand what class you should be playing, not what you are playing.
Look at Fippy: SK Harmtouch was WAY too good, Monk h2h damage was post-velious damage tables upon server START, pets were even more powerful than here, post-Ykesha drops were available in classic zones, augments are available for weapons.... the players there don't even have to suffer the concept of "classic accuracy." While some of the changes seem a bit ostensibly done in the name of classic everquest, we all should come to know what to expect (DoT changes, Snare/Root, Mage Pets needing weapons to duel wield, etc). Death said it very well, too: Quote:
If people quit because of the game operating like it should, welp. | |||
Last edited by Aadill; 06-13-2011 at 12:57 PM..
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#2
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![]() Quote:
Only pointing that out, not arguing against any changes. I know it wont do any good and I continue to enjoy the server, nerfs or otherwise.
__________________
Maern - Enchanter
Cyic - Shaman Shigal - Crapromancer As they ground to make XP holy . . . let us twink to make it free; our EQ marches on! | |||
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#3
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![]() Quote:
As far as melee changes or coding changes to proc rates, (some things that seem a bit off) emulating these as close as possible is difficult because the code has to be recreated to the best of the knowledge of the community, and as such some things don't work quite right. That's why we have a bugs forum, though. People leaving over the former don't want to play classic. People leaving for the latter aren't trying to get things fixed. I really appreciated the work done on the melee distribution bug report, because it had quite a lot of data and historic posts pointing towards specific accuracies of melee classes. More people need to do that instead of just leave, ya know? | |||
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