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Old 06-13-2011, 12:54 PM
Aadill Aadill is offline
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The argument against "MY CLASS GOT NERFED [to classic]" is that all of the reasons for change are due to research. All that research has been posted in the bugs forum. All that research is available to anybody. All that available research can lead you to understand what class you should be playing, not what you are playing.

Look at Fippy: SK Harmtouch was WAY too good, Monk h2h damage was post-velious damage tables upon server START, pets were even more powerful than here, post-Ykesha drops were available in classic zones, augments are available for weapons.... the players there don't even have to suffer the concept of "classic accuracy." While some of the changes seem a bit ostensibly done in the name of classic everquest, we all should come to know what to expect (DoT changes, Snare/Root, Mage Pets needing weapons to duel wield, etc).


Death said it very well, too:

Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
I didn't put anything about nerfs or changes in the poll choices because if your class was nerfed or changed in some way, it was because the development team deemed it neccessary to do so in order to keep the game as close to classic as possible.

If you joined up for the classic experience and then you quit because you got the classic experience, then I don't know what to tell ya.

If people quit because of the game operating like it should, welp.
Last edited by Aadill; 06-13-2011 at 12:57 PM..
  #2  
Old 06-13-2011, 01:13 PM
Taryth Taryth is offline
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Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
The argument against "MY CLASS GOT NERFED [to classic]" is that all of the reasons for change are due to research. All that research has been posted in the bugs forum. All that research is available to anybody. All that available research can lead you to understand what class you should be playing, not what you are playing.

If people quit because of the game operating like it should, welp.
I used to think this as well. But there have been changes that are entirely non-classic (such as Charisma no longer playing a role in charm, to name one), so you can't argue that everything they do is because that's the way it was in classic. That is simply not true.

Only pointing that out, not arguing against any changes. I know it wont do any good and I continue to enjoy the server, nerfs or otherwise.
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  #3  
Old 06-13-2011, 01:19 PM
Aadill Aadill is offline
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Originally Posted by Taryth [You must be logged in to view images. Log in or Register.]
That is simply not true.
I know. There's been a few changes that have altered gameplay significantly and not in a way that has successfully emulated classic, namely damage distribution for players and pets alike, but spells are so very concrete and some of the biggest complaints came from classes that were affected by the spell changes that were clearly documented as being like that for multiple expansions.

As far as melee changes or coding changes to proc rates, (some things that seem a bit off) emulating these as close as possible is difficult because the code has to be recreated to the best of the knowledge of the community, and as such some things don't work quite right. That's why we have a bugs forum, though.

People leaving over the former don't want to play classic. People leaving for the latter aren't trying to get things fixed. I really appreciated the work done on the melee distribution bug report, because it had quite a lot of data and historic posts pointing towards specific accuracies of melee classes. More people need to do that instead of just leave, ya know?
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