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Old 05-04-2020, 01:23 PM
fadetree fadetree is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I feel like this is the eventual future of lists, and someday I fully support this ...

... when /list is "fully baked". But as Green has shown, the system still has some issues, and I think the devs are right to be cautious with their "automated GMing" system until the system feels as "classically EverQuesty" as possible.
If I thought the list system could be sufficiently baked, I'd agree with you, but I do not. There's no way to 'fix' the list system. I think it shoudl pass into history with the legacy items it covers now.

Even if you could 'fix' it, it's not EQ.
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Old 05-04-2020, 03:36 PM
loramin loramin is offline
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Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
If I thought the list system could be sufficiently baked, I'd agree with you, but I do not. There's no way to 'fix' the list system. I think it shoudl pass into history with the legacy items it covers now.

Even if you could 'fix' it, it's not EQ.
I have yet to hear you or anyone else poke a hole in my "/list for a chance to kill the mob" idea. And I think that's because it's how EverQuest works: you show up somewhere, wait your turn, and then hope to get lucky. You do that with Hadden today, and you'd continue to do so with Hadden (or whoever else) tomorrow if you had to /list for a chance to kill him.

Everything else in the game works that way, so to me if /list does so also that's a win.
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