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#1
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The single-target mez is great. Being able to mez up to 3 or possibly 4 mobs is amazing. You'll save lives.
It won't be very reliable on yellows+, and it will get you killed because it's big aggro. I recommend not chain-mezzing a mob unless you want aggro. If someone else is supposed to tank, you should mez a mob as little as possible. While playing my warrior, I had this bard just roll mez on one yellow add even though I told him not to re-mez it over and over. I couldn't take it off him despite multiple procs (and Taunt doesn't work on mobs equal to or greater than your level) and he died. My point is, sometimes it's ok not to mez and to just let the tank tank. Meanwhile, you keep rolling that mana song and everything else, and the group does just fine. Enchanters do that too, mezzing too much. Why mez Mob 2 when Mob 1 is at 30% hp? Now the enchanter needs a heal...and a re-Rune...and so on. If you're fighting by a zone line, you can zone over and back to completely lose aggro on mobs you've mezzed a lot and allow a tank to pick up aggro.
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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Last edited by Videri; 05-07-2020 at 03:24 AM..
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#2
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Thx for these explanations although these have not hit the core of my questions, english is not my first language but I try to shorten an rephrase them:
1.) How viable is the bard solo mez ability, given that the bard needs to invest 100% song capability if he tries to mez 3 or 4 enemies? I.e. is it more viable to root-park non-casters so the bard can sing his group support songs instead in reality? 2.) How useful is the mez in lvl 60 Velious / Kunark groups when the song effect only effect mobs up to lvl 54? | ||
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#3
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But no, your group should not depend on a bard mezzing three level 54 mobs. At that point, it becomes a job for an enchanter. [You must be logged in to view images. Log in or Register.] If you're deciding between playing a bard or an enchanter, enchanters are definitely better CC at high levels.
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#4
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