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  #71  
Old 06-10-2020, 03:38 PM
Snaggles Snaggles is offline
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Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
Outside of tracking then, what value does a Ranger bring to a raid situation if their DPS is only middle of the road?

Ranger is one of my favorite classes and I plan to reroll one eventually. They get Dual Wield, Double Attack and Kick, and two okay DoT's late game as well (Drones of Doom and Immolate), and the fact that their DPS can match a Monk's is surprising to me, but they still fall short of a Warrior, a class that's seemingly meant more for Tanking than it is for damage output.

Does a Rangers Kick eventually get the ability to stun and interrupt spells like a Warriors?
Solid attack buffs (CoP and SoN is like 65attk)
Decent DPS
Harmony
Thorns on tanks (often druids and mages don’t do this).
Kick doesn’t interrupt spells

Without the best gear, casual stuff rangers are still usually 20-30% under casual monks and Up to 50% under casual rogues.

Still, anything helps. Make friends with an enchanter and help them stay alive when the pet breaks.
  #72  
Old 06-10-2020, 03:41 PM
Naethyn Naethyn is offline
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Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
Outside of tracking then, what value does a Ranger bring to a raid situation if their DPS is only middle of the road?

Ranger is one of my favorite classes and I plan to reroll one eventually. They get Dual Wield, Double Attack and Kick, and two okay DoT's late game as well (Drones of Doom and Immolate), and the fact that their DPS can match a Monk's is surprising to me, but they still fall short of a Warrior, a class that's seemingly meant more for Tanking than it is for damage output.

Does a Rangers Kick eventually get the ability to stun and interrupt spells like a Warriors?
The first AoW on server was lost because there was no ranger on the raid to CoTP or SoN. Attack is the ultimate dps buff (except haste) here on P99 and they are the attack buffers. Also, weaponshield is fantastic on raids. If the warrior dies a ranger can easily out aggro everyone, click weaponshield, and tank while the CH chain gets set up on a new warrior. There is also content like CT in the plane of fear and a good ranger can update the raid with how many mobs are left in the zone. This comes into play when competing against other guilds to know when to pull the god before they do.

Rangers cannot kick stun.
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  #73  
Old 06-10-2020, 03:55 PM
Loadsamoney Loadsamoney is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
The first AoW on server was lost because there was no ranger on the raid to CoTP or SoN. Attack is the ultimate dps buff (except haste) here on P99 and they are the attack buffers. Also, weaponshield is fantastic on raids. If the warrior dies a ranger can easily out aggro everyone, click weaponshield, and tank while the CH chain gets set up on a new warrior. There is also content like CT in the plane of fear and a good ranger can update the raid with how many mobs are left in the zone. This comes into play when competing against other guilds to know when to pull the god before they do.

Rangers cannot kick stun.
Yet they are treated like scum of the earth on Green.

Still, good to hear that they have a place in Velious Raiding. Can't wait to gear one up and play again.
  #74  
Old 06-10-2020, 08:36 PM
Loadsamoney Loadsamoney is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
The first AoW on server was lost because there was no ranger on the raid to CoTP or SoN. Attack is the ultimate dps buff (except haste) here on P99 and they are the attack buffers. Also, weaponshield is fantastic on raids. If the warrior dies a ranger can easily out aggro everyone, click weaponshield, and tank while the CH chain gets set up on a new warrior. There is also content like CT in the plane of fear and a good ranger can update the raid with how many mobs are left in the zone. This comes into play when competing against other guilds to know when to pull the god before they do.

Rangers cannot kick stun.
You're saying a full raid party wiped to Avatar of War solely because they didn't have a Ranger's Call of the Predator buff? Literally no other reason?
  #75  
Old 06-10-2020, 08:44 PM
Keebz Keebz is offline
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Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
Outside of tracking then, what value does a Ranger bring to a raid situation if their DPS is only middle of the road?
In classic, I've been pulling (either directly or as part of a larger pull team) quite a bit in the planes.

Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
Yet they are treated like scum of the earth on Green.
They are absolutely not. In the forums, they often are though. Get off the forums and go play the game.
  #76  
Old 06-11-2020, 04:28 PM
Adron Adron is offline
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Quote:
Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
Gotcha, I think I misread the previous statement in that I thought he was suggesting that attack raises your damage done. This makes more sense.
OK, what the heck, I tested pure ATK buffs and their effect on melee dmg.

Scenario: 53 Ranger, 159 str, 225 offense (maxed), 215 weapon skill (maxed), 32/37 Massive velium brawl stick. 965 listed ATK on client.

1)No buffs whatsoever, 965 ATK, kill 3 hill giants. I pulled with flamestrikes so as not to confuse my logs with bowshots.

2)Add Strength of Nature (25 atk), wolf form (40 atk), new atk = 1038 displayed (8 more than expected...hrm). still 159 str. Kill 3 hill giants, notice it happened in substantially less hits, kill a 4th to get about same data points as set 1.

graph the data yourself... the mean dmg per hit is almost 10 points higher in set 2. The max dmg hit is 17 higher.

DMG 965 atk
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DMG2 1038atk
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  #77  
Old 06-11-2020, 05:09 PM
Kich867 Kich867 is offline
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Quote:
Originally Posted by Adron [You must be logged in to view images. Log in or Register.]
OK, what the heck, I tested pure ATK buffs and their effect on melee dmg.

Scenario: 53 Ranger, 159 str, 225 offense (maxed), 215 weapon skill (maxed), 32/37 Massive velium brawl stick. 965 listed ATK on client.

1)No buffs whatsoever, 965 ATK, kill 3 hill giants. I pulled with flamestrikes so as not to confuse my logs with bowshots.

2)Add Strength of Nature (25 atk), wolf form (40 atk), new atk = 1038 displayed (8 more than expected...hrm). still 159 str. Kill 3 hill giants, notice it happened in substantially less hits, kill a 4th to get about same data points as set 1.

graph the data yourself... the mean dmg per hit is almost 10 points higher in set 2. The max dmg hit is 17 higher.

[...data]
Well thats god damn fascinating.
  #78  
Old 06-11-2020, 05:44 PM
Sabin76 Sabin76 is offline
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It seems ATK does not affect the median damage you do at all (both data sets had identical medians/modes at 81), but that shift up in min/max values is quite interesting (mostly accounting for the change in mean).

Are HGs static level where you were hunting? Were some of them wearing armor?
Last edited by Sabin76; 06-11-2020 at 05:55 PM..
  #79  
Old 06-11-2020, 08:20 PM
Adron Adron is offline
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it was West karana HG's, and i sure cannot tell if they're wearing any armor besides their filthy overalls.
I only kept data from the 'it's not certain though' cons, which still could have a variance of 1 level, but at 53 that means they had to be either 36 or 37.
Look at that huge jump in max. <100 data points leaves a lot of random number generator shenannigans, but still...
Last edited by Adron; 06-11-2020 at 08:22 PM.. Reason: one more thing
  #80  
Old 06-11-2020, 09:12 PM
Sabin76 Sabin76 is offline
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I would assume that if they dropped any armor, they would have been wearing it, but that's the only thing I can think of besides the level.
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