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#1
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Here's an example of how my West Freeport gate track sounds. https://streamable.com/yhedtx
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#2
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We took the original instruments with all the timing etc. from the original files that the EQ devs did and combined them with the AWE32 instruments and timings. We compared the tunes with the fix to my real hardware, my old Pentium with AWE32 sound card. There not just close, they sound exactly the same. So if you played the original EQ with an AWE32 like I did, it should sound the same as it did back in the day. Assuming no mistakes have been made with the instruments that is [You must be logged in to view images. Log in or Register.] I don't have any web hosting any more due to real life shenanigans but I'll try and source something. Would be great if the P99 team could host it though [You must be logged in to view images. Log in or Register.] Oh if anyone is interested this also works with the live servers, it worked fine when I was streaming the Agnarr server on Twitch when it launched. I’ve not tested it since then but as long as they have not buggered up the xmi player code too much it should be fine. | |||
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#3
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#4
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I hope this doesn't count as spam but, just popping in here to say that I'm also very interested in getting the MIDIs to work properly -- all 400+ (or whatever it was) of them. Right now it seems like certain melodies are out of key which play alongside melodies in key which is jarring. I'd be extremely grateful as well for a fix. Thanks for working on this all.
Edit: Note that the solution in the original post on this thread no longer works as one of the download links is broken. | ||
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#5
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EDIT: It looks like you just have to use the syntax: [[Media:File.ogg]] (and presumably .zip, or .midi, or whatever would work also). We already have an https://wiki.project1999.com/Audio_Enhancements page (although it could clearly use some love), and it would be the perfect place to add it. Alternatively you could also add it on its own page, and link to that page from there. Feel free to PM me if you have questions.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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Last edited by loramin; 06-21-2020 at 10:40 AM..
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#6
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I have the file on my google drive, it's 3 years old but still works, as you can see from the Youtube video's I did last month. Other than those vids I've not touched it since I last tested it against the real hardware. Feel free to put it onto the wiki. It's a standard sound font, I'm not going to explain how to use it as i'd just be going over info already posted at the beginning of this this thread. https://drive.google.com/drive/folde...9b?usp=sharing | |||
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#7
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I noticed you used the AweROMGM.sf2 when you reassigned the samples, while I ended up using the official 1mgm.sf2 that came with E-mu's Soundfont Librarian. There is one small discrepancy with the sample pianof5 #2 (used in presets 000: Piano 1, 001: Piano 2, and 003: Honky-Tonk). Since the AweROMGM.sf2 was put together manually by splitting the awe32.rom data, the wave split is a bit off and includes a small portion of the pianof5 sample before it (these occur back to back in the awe32.rom dump, so it'd be super easy to mess that up). I don't think it actually affects the presets though, since it clips before then. Otherwise I am stoked that we can finally hear the music again as it was on the AWE cards! I know some people might not care at all, but there are still plenty of us who do. Now if there was only some way to fix the .xmi triggers in the binaries, it'd be absolutely perfect. I've heard through the grapevine that Jay Barbeau had his hands on a higher fidelity soundfont which he used to make recordings of the soundtrack back in the day. I wonder if it is still sitting around on a hard disk somewhere... | |||
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#8
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I have a feeling the music lists with the track info is stored elsewhere though, I do seem to remember going though some of them to disable the really load and annoying lightening sound. I dug the old pentium with the AWE32 out of the loft, didn't connect it up to the internet but the old everquest tutorial still works, I may do a video if I can find my cables to hook it up to the capture card. I don't think there is any audio in the tutorial though as far as I remember. | |||
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#9
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I had some free time this morning so I decided to go on a boat ride [You must be logged in to view images. Log in or Register.]
https://www.youtube.com/watch?v=n7S2lstG9vE Ok A few things, at the moment it's just set to a zone wide trigger and on auto repeat. this can be changed quite easily. What I need is some help, I'm pretty sure there is more boat MIDI, I seem to remember some wave sounds and a dock bell on one of them. I'm hoping people can remember what tunes are missing with an approximate location in the zone that they triggered. If I can get that information I should be able to restore the missing tunes. Should also be able to fix zones like West Karana and stop the MIDI from triggering every 10 seconds as you run along the shoreline and have the whole tune to play. | ||
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