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#1
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There Shouldn't be Wandering Mobs West of Undead Ruins In Burning Woods
Wasn't sure whether to put this under "NPC Spawn Issue" or "Pathing". Emphasis added:
Quote:
You know better than me how much classic evidence the pathing in that area of Burning Woods is based on: maybe you have a pile which refutes this. But if there isn't any, and it was just a "best guess", then this (almost) classic evidence suggests that there should be a safe area west of those ruins.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#2
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several years ago, on my first of 3 bursts of playing p1999, I tried to level in burning woods. On live, it was a pretty nice zone for scoring kunark spells and leveling to 54. On p1999, I found NONE of the 'safe' areas to rest that i still remembered from live worked out, this particular area you're specifying included. I also got worked a few times by mobs aggroing on me from very far away, as if I had gotten near them on my way in, and they waited until I sat down to aggro.
I gave up on this zone a long time ago. something about the trees also produces lag, and this from a guy who played on live with dial up and a pentium III successfully. | ||
#3
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Yeah, I very much get the sense that it was always a "dangerous" zone, even on live, but the lack of fine details here has resulted in it not just being dangerous, but more unplayable here than on live.
I found another example (this one's from 2007, but again I find it hard to believe SOE bothered to make pathing worse in an old Kunark zone years later); again emphasis added: Quote:
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
Last edited by loramin; 06-20-2020 at 04:40 PM..
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#4
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A lot zones for kunark are this way here on p1999. Areas that are suppose to be safe or minimal risk are not. When i posted about this in past, If i remember correctly, i was told it has to do with mob pathing not adjusted properly / and or very low on list of things to address.
Could be argued that it make p1999 more challenging, but yea i agree burning woods safe area would be nice to back as it was live. Dam nice feature for any kiting class to have the entire area south east and east of the giant fort be a safe zone. The tree line going north from the undead house at northern tip of meteor crateer was the eastern boundary of the this safe area. I spent many a hours/day grinding in live with my paladin pulling from the little undead house near the northern end of the meteor crater. Just north of this undead house was a safe spot mobs would wander up to the tree line going north from the undead house and then stop and turn away. Sadly there is no proof of these behavior by wandering mob that lead to these safe spots in burning woods. Only player memories.
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
Last edited by Buellen; 06-22-2020 at 04:15 PM..
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#5
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P99 has custom pathing nodes built from ground up.
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#6
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my post on this problem from 2011
https://www.project1999.com/forums/s...ad.php?t=50690 ps There is more safe area than those i have drawn as orig poster has pointed out
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
Last edited by Buellen; 06-22-2020 at 09:02 PM..
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