#91
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Then again I suppose I could always make an Enchanter and work on getting my own stein of moggok (i'm newish to the server, so not filthy rich to twink out any toons, lol) But seriously, at this rate I wouldn't be surprised if pets started reverse lifetapping and healing the mob [You must be logged in to view images. Log in or Register.] | |||
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#92
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Last edited by fishingme; 06-17-2011 at 03:07 PM..
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#93
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Just wanted to add as well that hopefully pets are fixed soon, because at the moment they are definitely limiting the abilities of these classes.
http://s827.photobucket.com/albums/z...rtstarepet.jpg I could post many more screenshots that are exactly the same as this one. (Hell this one went much longer, I couldn't stretch the screen that far.)
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Mulder [60 Assassin]
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#94
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#95
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#96
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#97
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I played a classic monk up until OOW era. I remember during velious/luclin that upon FD and standing back up the mobs would still be aggrod on you. It took a few attempts at FD until they were mem wiped OR they reset to their static (or original roaming path) spawn spot. Only reason this was worth remembering was that I led quite a few PUG kael raids and I used to split the protectors of Zek (3 static spawns side by side) using this knowledge. I have a 51 monk on this server but stopped playing once I felt that this FD "nerf" was coming up. I'll start him back up again once the bugs are worked out [You must be logged in to view images. Log in or Register.] | |||
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#98
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#99
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#100
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My 44 mage didn't get too hurt from the pet nerf, fire pet's DS is still awesomely powerful, and even though he hits for the low end of melee quite often, he still gets quite a lot of high hits too. Either way, I can see how this would hurt necros more than mages as their pets melee damage is much more important.
Regardless, Kanras admitted pets are hitting on the low end of the scale too often right now, and that this will be fixed when they have the fix and patch ready, so that is good news. Also, I totally understand that the dev's on this server don't have the resources to test changes super thoroughly in their quest to replicate classic (Free Server so we should be thankful they do what they do at all), so sometimes changes can have unintended consequences. It's not like they had much help with testing on the kunark beta server when they tried that method out, so don't blame them for when things go wrong, they are doing their best given what they have to work with (and trust me, programming is very challenging on something this complicated). I applaud the P99 devs and even if a class gets hit a little hard sometimes, they fix it when they can and try their best, which frankly is more than what you get from most of the current major mmo's that are not free. | ||
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