![]() |
|
|
|
#1
|
|||
|
And obviously, if you're lucky enough to end up with a Mage epic, you become god-tier til the end of the timline
| ||
|
|
|||
|
#2
|
|||
|
In addition to the above (pardon if I missed a comment), also note that the fire pets--a staple of pre-expansion Magicians--are widely regarded as terrible post-level 50. Furthermore, Velious comes out soon enough and it amplifies the problem: Velious monsters tend to hit a lot harder than Kunark opponents do and Magicians will be stuck using the same pets that were already borderline inadequate in Kunark. Many years of history on P1999-blue demonstrate that a great many Magicians will top out at level 55 for Call of the Hero at which point they'll quite often be relegated to pre-park duty. Those who make the push to 60 are most often grouping or at least duo'ing for much of their gameplay time.
Danth | ||
|
|
|||
|
#3
|
|||
|
Soloing after 55 is just tedious. That's pretty much for every class.
__________________
60 Gnome Arch Mage - Christina PVP
52 Gnome Heretic - Isis/Desirae PVP 53 Halfling Wanderer - Carter PVP 45 Dark Elf Wizard - Smurf PVP 41 Enchanter - Jeffery PVP 37 Iksar Monk - Buster PVP 26 Human Ranger - Kenny PVP RED99 | ||
|
|
|||
|
#5
|
||||
|
Quote:
Right but I think a good Seb group is much faster not to mention the full group so bonus.
__________________
60 Gnome Arch Mage - Christina PVP
52 Gnome Heretic - Isis/Desirae PVP 53 Halfling Wanderer - Carter PVP 45 Dark Elf Wizard - Smurf PVP 41 Enchanter - Jeffery PVP 37 Iksar Monk - Buster PVP 26 Human Ranger - Kenny PVP RED99 | |||
|
|
||||
![]() |
|
|