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  #1  
Old 08-01-2020, 05:33 AM
Maestrobob Maestrobob is offline
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Join Date: Aug 2013
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Quote:
Originally Posted by Maestrobob [You must be logged in to view images. Log in or Register.]
I've found and fixed an issue with the synthusr-samplefix.sf2 not processing reverb, chorus, and mod wheel data correctly on modern software synths. The MP3 soundtrack .zip has also been updated with this change.

The updated soundfont is here -> https://bit.ly/307B2VT

The updated MP3 .zip is here -> https://bit.ly/30TOD1X

Big thanks to shortok for capturing audio from real AWE32 hardware for comparison.
Here's a quick soundfont update - Messing around a bit more this morning, I was able to fix the wind instruments (along with some other issues). There's a cutoff filter that was defined in the soundfont, but wasn't translating right in BASSMIDI. Assigning the value manually to the instrument global made it work.

Here are some comparisons between a real Awe32 (in Win98 + EQT client, recorded by shortok) and the new soundfont used in XMPlay:

Qeynos Bard's Guild on real Awe32 - https://sndup.net/5n2f
Qeynos Bard's Guild on new soundfont - https://sndup.net/4dkw

Qeynos Tavern on real Awe32 - https://sndup.net/2p2y
Qeynos Tavern on new soundfont - https://sndup.net/7hjf

It also changes some other instruments, like Halo Pad and Choir Aahs:

Qeynos Caster Guild on real Awe32 - https://sndup.net/3vpz
Qeynos Caster Guild on new soundfont - https://sndup.net/7ssk

For anyone interested, the original links above to the soundfont and MP3s to all music files have been updated.
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  #2  
Old 08-01-2020, 09:50 PM
Kaa Kaa is offline
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Join Date: May 2019
Posts: 28
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Thanks for updating it again!

When you say the original links have been updated, do you mean in the original post a few pages ago? (I.e. not in the previous post of yours from the 27th?)

Also: Do you believe there's any chance of restoring the underwater music and the other battle musics?

Thanks.
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