#101
|
||||
|
Quote:
| |||
|
#102
|
||||
|
Quote:
Speaking of which, I had to spend hours last week working through a FBE dispute. Much more time then I've ever had to put into AC list management.
__________________
Gefragschlimmer Verheustensteugler - Heyokah of <Kingdom>
| |||
|
#103
|
||||
|
Quote:
| |||
|
#104
|
|||
|
South Ro 9pm
| ||
|
#105
|
|||
|
/list would be amazing for this camp especially because of the lockout mechanism.
Imagine going to OOT because you actually need JBoots. | ||
|
#106
|
||||
|
Quote:
| |||
|
#107
|
|||
|
Doesn't matter if people are skipped.
A list without AFK checks will always be longer than a list with AFK checks in terms of actual # of ppl who end up camping the item you need to to wait behind. Period.
__________________
| ||
|
#108
|
||||
|
Quote:
| |||
|
#109
|
|||
|
Rather than just saying it should be scrapped, my suggestions for list improvement: top 6 people must be at camp. If someone in current top 6 leaves, they forfeit their spot and the group members notify the next person on list to get to camp.
Helps with the following problems (including some of OPs gripes): - more list churn but less likely to end up in a scenario where no one is there to take camp - prevents line hopping in situations with very long AC spawn time - people leaving and coming back or logging into top positions and bumping others that are presently online - better ability to estimate your time commitment - mitigate situations where a person is back to backing with alts - more transparency - reduce conflict At the moment, I think top people on the list are usually hanging pretty close by anyway. This will more organically move through the list by who is online. If you don't have to worry about your #4 spot becoming #10 in the morning after a night of being in camp, you can make a decision if its worth the time commitment (once you're in the group, you get closer to spot 1 not potentially further away due to bad rng and time zones). | ||
Last edited by jerryR; 08-05-2020 at 10:06 AM..
|
|
#110
|
||||
|
Quote:
Every other camp in the game works without a google spreadsheet that you can access from outside the game for the purpose of camping it... but not really camping it. You know, playing EQ, but not really playing EQ. That's where the problem lies. Other camp lists naturally peter themselves out toward the end of the night, with the occasional dedicated poopsocker who hangs out for over 24 hours until he falls asleep. Scenarios: If I log on to play at a lower traffic time of day, I should be able to have a crack at - or a short list for - a normally contested camp... but I might not be able to find a group for XP, and my guildchat will be pretty quiet. Conversely, if I log on during a high-traffic time of day, I'll be able to get that xp group, or maybe do something with my guild... and thank goodness for that, because there's probably 10+ people waiting for that rare spawn camp. No problem! The way it stands now, even if it's 6:00am, I can't log on and expect to beat the masses to the rare camp because I have to contend with people who can estimate when the best window of time to show up and usually sit their toons AFK at the camp (a bogus way to retain your place in line) because their name is approaching the top of some list that exists NOWHERE within the actual game itself. You've all turned camping the AC in OOT in to a fucking batphone scenario. Don't we have enough of that in p99? | |||
|
|
|