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Old 09-21-2020, 09:44 AM
Ennewi Ennewi is offline
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https://rpg.stackexchange.com/questi...t-of-arguments

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Players argue and don't accept rulings to the point of arguments
Asked 2 years, 6 months ago
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I have been running a long, epic campaign for 2 years now. Players have come and gone over time; about half have stayed since the beginning.

But since they acquired a higher level and well as knowledge of game mechanics (5e), they constantly antagonize me, the DM, in my rulings. They try to bend the rules and abuse every aspect of game mechanic to "put me in my place" and beat the game.

I constantly find myself telling them they can't do something. For example, one player wants to abuse the Bag of Holding by using it as a vehicle, "All players get inside and a dominated eagle carries us". When I told them that the bag has a limited space, he was visibly outraged.

Another time, they were racing against the bad guys through the Teleport through Plants spell of the druid. I made one of the bad guys' many mages then simply use the teleport spell, the players got angry at me again.

It has gotten to the point where I am not willing to play D&D because they are trying to wrestle all control from me as a DM, jumping and killing encounters I prepared with a lot of care and excitement (I put a lot of passion into my story, trying to keep it full with 3-dimensional characters, reoccurring themes, plot twists and dynamic relations. I even oil paint the most awesome moments that occur throughout the campaign).

I told them that the game can't be played if the DM can't have enough control to know what to prep, but then they argue that it can. I tell them that if the bad guys are a smart organization, of course I will let them outsmart the players, and I tell them that if they abuse the rules to do extreme things, why can't the Zhentarim do that too?

It's like they don't want to have me as a Dungeon Master and play my campaign, but they want me as a Dungeon Processor who runs their fantasies of unlimited power. And when I stop them, even with the best arguments, then I am the bad guy who is ruining their fun.

The problem though is, as sad as it might be, at this point of my life I've got nothing but D&D for fun. I work a night-shift job, and work on my degree during the day. I am constantly broke, and D&D, writing stories, making adventures, and running the campaign is all I have, so I am quite anxious about breaking up the campaign, as any normal DM would have done by now. Because then I will be left with nothing, and all the heart I put in to this campaign for the last 2 years will be dead in the water.

Is there anything I can do, or any suggested course of action to get my group back on track?
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  #2  
Old 09-13-2020, 02:19 PM
Toomuch Toomuch is offline
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There are some great ideas here. I'd really love some of these.

I'd also love it if they implemented some of the previously unfinished Kunark quests that they finally finished for the progression servers (though one or two would need to be reworked, based on zones available).

I'd also love the warders to be added back in, or like, maybe they are re-implemented as a super rare spawn, something like that.
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  #3  
Old 09-13-2020, 03:15 PM
Ciksharn Ciksharn is offline
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Full stacks of mats to skill up tradeskills faster?
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  #4  
Old 09-13-2020, 04:13 PM
kaizersoze kaizersoze is offline
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Quote:
Originally Posted by Ciksharn [You must be logged in to view images. Log in or Register.]
Full stacks of mats to skill up tradeskills faster?
Or the tradeskill window with the presets. I will never do them as they are now.
  #5  
Old 09-13-2020, 04:23 PM
elwing elwing is offline
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Just give us a keyring...
  #6  
Old 09-21-2020, 02:36 AM
saftbudet saftbudet is offline
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Quote:
Originally Posted by elwing [You must be logged in to view images. Log in or Register.]
Just give us a keyring...
This!
  #7  
Old 09-21-2020, 06:26 AM
Ghost of Starman Ghost of Starman is offline
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There are plenty of suggestions here that would in no way harm the spirit of classic, and regardless the GM's have made non-classic changes (rooted dragons, clickie and hate nerfs, non-classic drop rates on some items, etc). The argument that having a key ring or displaying DoT damage would somehow harm the spirit of classic given the above changes is kind of silly.

I think a good compromise would be to let the dorks on green server have the "classic" experience of not being able to mod their UIs or have keyrings or DoT damage, and let those of us who play on blue have the classic themed QOL changes.
  #8  
Old 09-13-2020, 05:34 PM
MaCtastic MaCtastic is offline
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Cats. From. The. Moon.
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  #9  
Old 09-13-2020, 08:43 PM
Thomacles Thomacles is offline
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-Guild toolbox
-Raid toolbox
-key ring
-bazaar (I ain't willing to spend hours in tunnel for an item that never shows up.)
-Preset spell icon configurations
-Raid/guild/group corpse drag
-DOT DAMAGE (Contrary to claims, not all DoTs even give you a wore off message)
-Map feature (seriously, the maps have been out for 2 decades, just friggin include them
already. Not everyone likes GINA)
-Autoloot (Places all your shit where it's supposed to go.)
-Pets that don't need reagents, or poof when you zone.

All of those would make life easier w/o affecting the gameplay.
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  #10  
Old 09-13-2020, 08:44 PM
Dreenk317 Dreenk317 is offline
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SPELL SETS!!! FOR THE LOVE OF GOD BRING BACK SPELL SETS!!!! FOR THE LOVE OF SHAMANS, BRING BACK SPELL SETS!!! DO YOU HATE DRUIDS!?!?! IF NOT, BRING BACK SPELL SETS!!!!! HOW DO YOU FEEL ABOUT NECROS?!?! HATE THEM? NO? THEN BRING BACK SPELL SETS!!!!!!! FOR THE LOVE OF WHATEVER THE FUCK IT IS THAT YOU LOVE, AND HOLD NEAR AND DEAR, BRING BACK THE SPELL SETS!!!!!!!!!


#willbuythep99devssandwichesforspellsets
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