Quote:
Originally Posted by Ransurian
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Lol. Doesn't matter if warriors are literally invincible. If they can't hold aggro, they're as useless as a cleric without healing spells. Due to devastating aggro nerfs to clicky items, warriors will struggle for relevance in Kunark and will only really start to shine in Velious.
Never really been able to wrap my mind around some of early EQ's class design choices. Warriors should have gotten Provoke back when the game released in '99. It was years before SOE decided that maybe the main tank class should get a unique ability that... you know... helps him to actually tank? Lmao!!!
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New low delay kunark weapons let warriors keep agro pretty easily, Lamentation, jade mace, blood point, tons of weapons, some pretty easy to acquire compared to yaks.
Design? The Devs just buffed the classes they played, that was the 'design'. Anybody could have balanced the game, they were interested in balance.